void MathUndersetInset::draw(PainterInfo & pi, int x, int y) const
{
- int m = x + pi.width / 2;
+ int m = x + width() / 2;
int yo = y + cell(1).descent() + cell(0).ascent() + 1;
cell(1).draw(pi, m - cell(1).width() / 2, y);
FracChanger dummy(pi.base);