/// draw according to cached metrics
void draw(PainterInfo &, int x, int y) const;
/// draw selection background
- void drawSelection(PainterInfo & pi,
- idx_type idx1, pos_type pos1, idx_type idx2, pos_type pos2) const;
+ //void drawSelection(PainterInfo & pi,
+ // idx_type idx1, pos_type pos1, idx_type idx2, pos_type pos2) const;
/// moves cursor up or down
//bool idxUpDown2(LCursor & pos, bool up) const;
protected: