// -*- C++ -*-
+/**
+ * \file math_symbolinset.h
+ * This file is part of LyX, the document processor.
+ * Licence details can be found in the file COPYING.
+ *
+ * \author André Pönitz
+ *
+ * Full author contact details are available in file CREDITS.
+ */
+
#ifndef MATH_SYMBOLINSET_H
#define MATH_SYMBOLINSET_H
-#include "math_diminset.h"
+#include "math_inset.h"
struct latexkeys;
-// "normal" symbols that don't take limits and don't grow in displayed
-// formulae
-class MathSymbolInset : public MathDimInset {
+/** "normal" symbols that don't take limits and don't grow in displayed
+ * formulae.
+ */
+class MathSymbolInset : public MathInset {
public:
///
- explicit MathSymbolInset(latexkeys const *);
+ explicit MathSymbolInset(latexkeys const * l);
///
- MathInset * clone() const;
+ explicit MathSymbolInset(char const * name);
///
- void write(std::ostream &, bool fragile) const;
+ explicit MathSymbolInset(std::string const & name);
///
- void writeNormal(std::ostream &) const;
+ virtual std::auto_ptr<InsetBase> clone() const;
///
- void metrics(MathStyles st) const;
+ void metrics(MetricsInfo & mi, Dimension & dim) const;
///
- void draw(Painter &, int x, int y) const;
+ void draw(PainterInfo &, int x, int y) const;
///
bool isRelOp() const;
+ /// do we take scripts?
+ bool isScriptable() const;
+ /// do we take \limits or \nolimits?
+ bool takesLimits() const;
+ /// identifies SymbolInset as such
+ MathSymbolInset const * asSymbolInset() const { return this; }
+ /// the LaTeX name of the symbol (without the backslash)
+ std::string name() const;
+ /// request "external features"
+ void validate(LaTeXFeatures & features) const;
+
+ ///
+ void normalize(NormalStream &) const;
+ ///
+ void maple(MapleStream &) const;
+ ///
+ void maxima(MaximaStream &) const;
+ ///
+ void mathematica(MathematicaStream &) const;
+ ///
+ void mathmlize(MathMLStream &) const;
+ ///
+ void octave(OctaveStream &) const;
+ ///
+ void write(WriteStream & os) const;
+ ///
+ void infoize2(std::ostream & os) const;
private:
///
latexkeys const * sym_;
- /// cache for the symbol's onscreen string representation
- mutable string ssym_;
+ ///
+ mutable int h_;
+ ///
+ mutable bool scriptable_;
};
#endif