#include "math_mathmlstream.h"
#include "LColor.h"
#include "Painter.h"
+#include "textpainter.h"
MathSqrtInset::MathSqrtInset()
MathInset * MathSqrtInset::clone() const
-{
+{
return new MathSqrtInset(*this);
}
void MathSqrtInset::draw(Painter & pain, int x, int y) const
-{
- xcell(0).draw(pain, x + 10, y);
+{
+ xcell(0).draw(pain, x + 10, y);
int const a = ascent_;
int const d = descent_;
int xp[4];
xp[1] = x + 8; yp[1] = y - a + 1;
xp[2] = x + 5; yp[2] = y + d - 1;
xp[3] = x; yp[3] = y + (d - a)/2;
- pain.lines(xp, yp, 4, LColor::mathline);
+ pain.lines(xp, yp, 4, LColor::math);
+}
+
+
+void MathSqrtInset::metricsT(TextMetricsInfo const & mi) const
+{
+ xcell(0).metricsT(mi);
+ ascent_ = xcell(0).ascent() + 1;
+ descent_ = xcell(0).descent();
+ width_ = xcell(0).width() + 2;
+}
+
+
+void MathSqrtInset::drawT(TextPainter & pain, int x, int y) const
+{
+ xcell(0).drawT(pain, x + 2, y);
+ pain.horizontalLine(x + 2, y - xcell(0).ascent(), xcell(0).width(), '_');
+ pain.verticalLine (x + 1, y - xcell(0).ascent() + 1, xcell(0).height());
+ pain.draw(x, y + xcell(0).descent(), '\\');
}
-void MathSqrtInset::write(MathWriteInfo & os) const
+void MathSqrtInset::write(WriteStream & os) const
{
os << "\\sqrt{" << cell(0) << '}';
}
-void MathSqrtInset::writeNormal(NormalStream & os) const
+void MathSqrtInset::normalize(NormalStream & os) const
{
- os << "[sqrt ";
- cell(0).writeNormal(os);
- os << "]";
+ os << "[sqrt " << cell(0) << ']';
}
void MathSqrtInset::mathmlize(MathMLStream & os) const
{
- os << "<msqrt>" << cell(0) << "</msqrt>";
+ os << MTag("msqrt") << cell(0) << ETag("msqrt");
}