#endif
#include "math_spaceinset.h"
-#include "support.h"
+#include "math_support.h"
#include "LColor.h"
#include "Painter.h"
#include "math_mathmlstream.h"
+char const * latex_mathspace[] = {
+ "!", ",", ":", ";", "quad", "qquad", "lyxnegspace"
+};
+
+
MathSpaceInset::MathSpaceInset(int sp)
: space_(sp)
}
-void MathSpaceInset::write(MathWriteInfo & os) const
-{
- if (space_ >= 0 && space_ < 6)
- os << '\\' << latex_mathspace[space_] << ' ';
-}
-
-
-void MathSpaceInset::writeNormal(NormalStream & os) const
+void MathSpaceInset::metrics(MathMetricsInfo const &) const
{
- os << "[space " << space_ << "] ";
-}
-
-
-void MathSpaceInset::metrics(MathMetricsInfo const & mi) const
-{
- width_ = space_ ? space_ * 2 : 2;
- if (space_ > 3)
- width_ *= 2;
- if (space_ == 5)
- width_ *= 2;
- width_ += 4;
+ switch (space_) {
+ case 0: width_ = 6; break;
+ case 1: width_ = 6; break;
+ case 2: width_ = 8; break;
+ case 3: width_ = 10; break;
+ case 4: width_ = 20; break;
+ case 5: width_ = 40; break;
+ case 6: width_ = -2; break;
+ default: width_ = 6; break;
+ }
ascent_ = 4;
descent_ = 0;
}
void MathSpaceInset::draw(Painter & pain, int x, int y) const
-{
-
-// XPoint p[4] = {{++x, y-3}, {x, y}, {x+width-2, y}, {x+width-2, y-3}};
-
+{
+
// Sadly, HP-UX CC can't handle that kind of initialization.
-
+// XPoint p[4] = {{++x, y-3}, {x, y}, {x+width-2, y}, {x+width-2, y-3}};
+ if (space_ == 6)
+ return;
+
int xp[4];
int yp[4];
-
+
xp[0] = ++x; yp[0] = y - 3;
xp[1] = x; yp[1] = y;
xp[2] = x + width_ - 2; yp[2] = y;
xp[3] = x + width_ - 2; yp[3] = y - 3;
-
+
pain.lines(xp, yp, 4, space_ ? LColor::latex : LColor::math);
}
{
space_ = (space_ + 1) % 6;
}
+
+
+void MathSpaceInset::maplize(MapleStream & os) const
+{
+ os << ' ';
+}
+
+
+void MathSpaceInset::octavize(OctaveStream & os) const
+{
+ os << ' ';
+}
+
+
+void MathSpaceInset::normalize(NormalStream & os) const
+{
+ os << "[space " << space_ << "] ";
+}
+
+
+void MathSpaceInset::write(WriteStream & os) const
+{
+ if (space_ >= 0 && space_ < 7)
+ os << '\\' << latex_mathspace[space_] << ' ';
+}