-#include <config.h>
+#ifdef __GNUG__
+#pragma implementation
+#endif
#include "math_spaceinset.h"
+#include "math_support.h"
#include "LColor.h"
#include "Painter.h"
-#include "mathed/support.h"
-#include "support/LOstream.h"
+#include "math_mathmlstream.h"
-using std::ostream;
-void MathSpaceInset::Metrics()
-{
- width = space ? space * 2 : 2;
- if (space > 3) width *= 2;
- if (space == 5) width *= 2;
- width += 4;
- ascent = 4; descent = 0;
-}
+MathSpaceInset::MathSpaceInset(int sp)
+ : space_(sp)
+{}
-void MathSpaceInset::SetSpace(int sp)
-{
- space = sp;
- Metrics();
+MathInset * MathSpaceInset::clone() const
+{
+ return new MathSpaceInset(*this);
}
-MathSpaceInset::MathSpaceInset(int sp, short ot, short st)
- : MathedInset("", ot, st), space(sp)
-{}
-
-
-MathedInset * MathSpaceInset::Clone()
+void MathSpaceInset::metrics(MathMetricsInfo const &) const
{
- return new MathSpaceInset(space, GetType(), GetStyle());
+ width_ = space_ ? space_ * 2 : 2;
+ if (space_ > 3)
+ width_ *= 2;
+ if (space_ == 5)
+ width_ *= 2;
+ width_ += 4;
+ ascent_ = 4;
+ descent_ = 0;
}
-void
-MathSpaceInset::draw(Painter & pain, int x, int y)
+void MathSpaceInset::draw(Painter & pain, int x, int y) const
{
// XPoint p[4] = {{++x, y-3}, {x, y}, {x+width-2, y}, {x+width-2, y-3}};
int xp[4];
int yp[4];
- xp[0] = ++x; yp[0] = y - 3;
- xp[1] = x; yp[1] = y;
- xp[2] = x + width - 2; yp[2] = y;
- xp[3] = x + width - 2; yp[3] = y - 3;
+ xp[0] = ++x; yp[0] = y - 3;
+ xp[1] = x; yp[1] = y;
+ xp[2] = x + width_ - 2; yp[2] = y;
+ xp[3] = x + width_ - 2; yp[3] = y - 3;
- pain.lines(xp, yp, 4, (space) ? LColor::latex : LColor::math);
+ pain.lines(xp, yp, 4, space_ ? LColor::latex : LColor::math);
+}
+
+
+void MathSpaceInset::incSpace()
+{
+ space_ = (space_ + 1) % 6;
+}
+
+
+void MathSpaceInset::maplize(MapleStream & os) const
+{
+ os << ' ';
}
-void
-MathSpaceInset::Write(ostream & os, bool /* fragile */)
+void MathSpaceInset::octavize(OctaveStream & os) const
{
- if (space >= 0 && space < 6) {
- os << '\\' << latex_mathspace[space] << ' ';
- }
+ os << ' ';
}
-int MathSpaceInset::GetSpace()
+void MathSpaceInset::normalize(NormalStream & os) const
{
- return space;
+ os << "[space " << space_ << "] ";
}
+
+
+void MathSpaceInset::write(WriteStream & os) const
+{
+ if (space_ >= 0 && space_ < 6)
+ os << '\\' << latex_mathspace[space_] << ' ';
+}
+
+