// -*- C++ -*-
+/**
+ * \file math_scriptinset.h
+ * This file is part of LyX, the document processor.
+ * Licence details can be found in the file COPYING.
+ *
+ * \author André Pönitz
+ *
+ * Full author contact details are available in file CREDITS.
+ */
+
#ifndef MATH_SCRIPTINSET_H
#define MATH_SCRIPTINSET_H
#include "math_nestinset.h"
-#ifdef __GNUG__
-#pragma interface
-#endif
-/** Inset for super- and subscripts
- \author André Pönitz
- */
+// An inset for super- and subscripts or both. The 'nucleus' is always
+// cell 0. If there is just one script, it's cell 1 and cell_1_is_up_
+// is set accordingly. If both are used, cell 1 is up and cell 2 is down.
class MathScriptInset : public MathNestInset {
public:
- ///
+ /// create inset without scripts
MathScriptInset();
- ///
+ /// create inset with single script
explicit MathScriptInset(bool up);
+ /// create inset with single script and given nucleus
+ MathScriptInset(MathAtom const & at, bool up);
///
- MathInset * clone() const;
- ///
- void write(WriteStream & os) const;
+ void metrics(MetricsInfo & mi, Dimension & dim) const;
///
- void normalize(NormalStream & os) const;
+ void draw(PainterInfo & pi, int x, int y) const;
///
- void metrics(MathMetricsInfo const & st) const;
+ void metricsT(TextMetricsInfo const & mi, Dimension & dim) const;
///
- void draw(Painter &, int x, int y) const;
+ void drawT(TextPainter & pi, int x, int y) const;
- ///
- void metrics(MathInset const * nuc, MathMetricsInfo const & st) const;
- ///
- void draw(MathInset const * nuc, Painter &, int x, int y) const;
- ///
- int ascent(MathInset const * nuc) const;
- ///
- int descent(MathInset const * nuc) const;
- ///
- int width(MathInset const * nuc) const;
+ /// move cursor left
+ bool idxLeft(LCursor & cur) const;
+ /// move cursor right
+ bool idxRight(LCursor & cur) const;
+ /// move cursor up or down
+ bool idxUpDown(LCursor & cur, bool up) const;
+ /// Target pos when we enter the inset from the left by pressing "Right"
+ bool idxFirst(LCursor & cur) const;
+ /// Target pos when we enter the inset from the right by pressing "Left"
+ bool idxLast(LCursor & cur) const;
- ///
- bool idxLeft(idx_type &, pos_type &) const;
- ///
- bool idxRight(idx_type &, pos_type &) const;
- ///
- bool idxFirstUp(idx_type &, pos_type &) const;
- ///
- bool idxFirstDown(idx_type &, pos_type &) const;
- ///
- bool idxLastUp(idx_type &, pos_type &) const;
- ///
- bool idxLastDown(idx_type &, pos_type &) const;
+ /// write LaTeX and Lyx code
+ void write(WriteStream & os) const;
+ /// write normalized content
+ void normalize(NormalStream &) const;
+ /// write content as something readable by Maple
+ void maple(MapleStream &) const;
+ /// write content as something readable by Mathematica
+ void mathematica(MathematicaStream &) const;
+ /// write content as something resembling MathML
+ void mathmlize(MathMLStream &) const;
+ /// write content as something readable by Octave
+ void octave(OctaveStream &) const;
- ///
+ /// identifies scriptinsets
MathScriptInset const * asScriptInset() const;
///
MathScriptInset * asScriptInset();
/// set limits
void limits(int lim) { limits_ = lim; }
- ///
+ /// get limits
int limits() const { return limits_; }
- ///
- bool hasLimits(MathInset const * nuc) const;
- /// true if we have an "inner" position
- MathXArray const & up() const;
- /// returns subscript
- MathXArray const & down() const;
- /// returns superscript
- MathXArray & up();
- /// returns subscript
- MathXArray & down();
+ /// returns subscript. Always run 'hasDown' or 'has(false)' before!
+ MathArray const & down() const;
+ /// returns subscript. Always run 'hasDown' or 'has(false)' before!
+ MathArray & down();
+ /// returns superscript. Always run 'hasUp' or 'has(true)' before!
+ MathArray const & up() const;
+ /// returns superscript. Always run 'hasUp' or 'has(true)' before!
+ MathArray & up();
+ /// returns nucleus
+ MathArray const & nuc() const;
+ /// returns nucleus
+ MathArray & nuc();
/// do we have a superscript?
bool hasUp() const;
/// do we have a subscript?
bool hasDown() const;
/// do we have a script?
bool has(bool up) const;
+ /// what idx has super/subscript?
+ idx_type idxOfScript(bool up) const;
/// remove script
void removeScript(bool up);
- /// remove script
- void removeEmptyScripts();
- ///
+ /// make sure a script is accessible
void ensure(bool up);
-
- /// suppresses empty braces if necessary
- void write(MathInset const * nuc, WriteStream & os) const;
- ///
- void normalize(MathInset const * nuc, NormalStream & os) const;
- ///
- void octavize(MathInset const * nuc, OctaveStream & os) const;
- ///
- void maplize(MathInset const * nuc, MapleStream & os) const;
- ///
- void mathmlize(MathInset const * nuc, MathMLStream & os) const;
-
-public:
+ /// say that we have scripts
+ void infoize(std::ostream & os) const;
+ /// say whether we have displayed limits
+ void infoize2(std::ostream & os) const;
+protected:
+ virtual void doDispatch(LCursor & cur, FuncRequest & cmd);
+private:
+ virtual std::auto_ptr<InsetBase> doClone() const;
/// returns x offset for main part
- int dxx(MathInset const * nuc) const;
+ int dxx() const;
/// returns width of nucleus if any
- int nwid(MathInset const * nuc) const;
-private:
+ int nwid() const;
/// returns y offset for superscript
- int dy0(MathInset const * nuc) const;
+ int dy0() const;
/// returns y offset for subscript
- int dy1(MathInset const * nuc) const;
+ int dy1() const;
/// returns x offset for superscript
- int dx0(MathInset const * nuc) const;
+ int dx0() const;
/// returns x offset for subscript
- int dx1(MathInset const * nuc) const;
+ int dx1() const;
/// returns ascent of nucleus if any
- int nasc(MathInset const * nuc) const;
+ int nasc() const;
/// returns descent of nucleus if any
- int ndes(MathInset const * nuc) const;
+ int ndes() const;
+ /// where do we have to draw the scripts?
+ bool hasLimits() const;
+ /// clean up empty cells
+ void notifyCursorLeaves(LCursor & cur);
/// possible subscript (index 0) and superscript (index 1)
- bool script_[2];
- ///
+ bool cell_1_is_up_;
+ /// 1 - "limits", -1 - "nolimits", 0 - "default"
int limits_;
- ///
- mutable MathMetricsInfo mi_;
};
#endif
-