///
void draw(MathInset const * nuc, Painter &, int x, int y) const;
///
- int ascent(MathInset const * nuc) const;
+ int ascent2(MathInset const * nuc) const;
///
- int descent(MathInset const * nuc) const;
+ int descent2(MathInset const * nuc) const;
///
- int width(MathInset const * nuc) const;
+ int width2(MathInset const * nuc) const;
///
bool idxLeft(idx_type &, pos_type &) const;