#include "math_nestinset.h"
-#ifdef __GNUG__
-#pragma interface
-#endif
/** Inset for super- and subscripts
- \author André Pönitz
+ * \author André Pönitz
+ *
+ * Full author contact details are available in file CREDITS
*/
class MathScriptInset : public MathNestInset {
public:
- ///
+ /// create inset without scripts
+ MathScriptInset();
+ /// create inset with single script
explicit MathScriptInset(bool up);
+ /// create inset with single script and given nucleus
+ MathScriptInset(MathAtom const & at, bool up);
///
MathInset * clone() const;
///
- void write(std::ostream &, bool fragile) const;
+ void metrics(MathMetricsInfo & mi) const;
///
- void metrics(MathStyles st) const;
+ void draw(MathPainterInfo & pi, int x, int y) const;
///
- void draw(Painter &, int x, int y) const;
+ void metricsT(TextMetricsInfo const & mi) const;
///
+ void drawT(TextPainter & pi, int x, int y) const;
+
+ /// write LaTeX and Lyx code
+ void write(WriteStream & os) const;
+ /// write normalized content
+ void normalize(NormalStream &) const;
+ /// write content as something readable by Maple
+ void maple(MapleStream &) const;
+ /// write content as something readable by Mathematica
+ void mathematica(MathematicaStream &) const;
+ /// write content as something resembling MathML
+ void mathmlize(MathMLStream &) const;
+ /// write content as something readable by Octave
+ void octave(OctaveStream &) const;
+ /// move cursor left
+ bool idxLeft(idx_type &, pos_type &) const;
+ /// move cursor right
+ bool idxRight(idx_type &, pos_type &) const;
+ /// move cursor up or down
+ bool idxUpDown(idx_type & idx, pos_type & pos, bool up, int targetx) const;
+ /// Target pos when we enter the inset from the left by pressing "Right"
+ bool idxFirst(idx_type & idx, pos_type & pos) const;
+ /// Target pos when we enter the inset from the right by pressing "Left"
+ bool idxLast(idx_type & idx, pos_type & pos) const;
+ /// can we enter this cell?
+ bool validCell(idx_type i) const { return i == 2 || script_[i]; }
+
+ /// identifies scriptinsets
MathScriptInset const * asScriptInset() const;
///
- bool up() const { return up_; }
- ///
- bool down() const { return !up_; }
+ MathScriptInset * asScriptInset();
+
+ /// set limits
+ void limits(int lim) { limits_ = lim; }
+ /// get limits
+ int limits() const { return limits_; }
+ /// returns subscript
+ MathArray const & down() const;
+ /// returns subscript
+ MathArray & down();
+ /// returns superscript
+ MathArray const & up() const;
+ /// returns superscript
+ MathArray & up();
+ /// returns nucleus
+ MathArray const & nuc() const;
+ /// returns nucleus
+ MathArray & nuc();
+ /// do we have a superscript?
+ bool hasUp() const;
+ /// do we have a subscript?
+ bool hasDown() const;
+ /// do we have a script?
+ bool has(bool up) const;
+ /// remove script
+ void removeScript(bool up);
+ /// make sure a script is accessible
+ void ensure(bool up);
+ /// say that we have scripts
+ void infoize(std::ostream & os) const;
+ /// say whether we have displayed limits
+ void infoize2(std::ostream & os) const;
+ /// local dispatcher
+ result_type dispatch(FuncRequest const & cmd, idx_type & idx, pos_type & pos);
+
private:
- ///
- bool up_;
+ /// returns x offset for main part
+ int dxx() const;
+ /// returns width of nucleus if any
+ int nwid() const;
+ /// returns y offset for superscript
+ int dy0() const;
+ /// returns y offset for subscript
+ int dy1() const;
+ /// returns x offset for superscript
+ int dx0() const;
+ /// returns x offset for subscript
+ int dx1() const;
+ /// returns ascent of nucleus if any
+ int nasc() const;
+ /// returns descent of nucleus if any
+ int ndes() const;
+ /// where do we have to draw the scripts?
+ bool hasLimits() const;
+ /// clean up empty cells
+ void notifyCursorLeaves(idx_type idx);
+
+ /// possible subscript (index 0) and superscript (index 1)
+ bool script_[2];
+ /// 1 - "limits", -1 - "nolimits", 0 - "default"
+ int limits_;
};
#endif
-