class MathScriptInset : public MathNestInset {
public:
- ///
+ /// create inset without scripts
MathScriptInset();
- ///
+ /// create inset with single script
explicit MathScriptInset(bool up);
///
MathInset * clone() const;
///
- void write(std::ostream &, bool fragile) const;
+ void write(WriteStream & os) const;
+ ///
+ void normalize(NormalStream & os) const;
///
- void metrics(MathStyles st) const;
+ void metrics(MathMetricsInfo const & st) const;
///
void draw(Painter &, int x, int y) const;
///
- void write(MathInset const * nucleus, std::ostream &, bool fragile) const;
+ void metrics(MathInset const * nuc, MathMetricsInfo const & st) const;
///
- void metrics(MathInset const * nucleus, MathStyles st) const;
+ void draw(MathInset const * nuc, Painter &, int x, int y) const;
///
- void draw(MathInset const * nucleus, Painter &, int x, int y) const;
+ int ascent(MathInset const * nuc) const;
///
- int ascent(MathInset const * nucleus) const;
+ int descent(MathInset const * nuc) const;
///
- int descent(MathInset const * nucleus) const;
- ///
- int width(MathInset const * nucleus) const;
+ int width(MathInset const * nuc) const;
///
- bool idxLeft(MathInset::idx_type &, MathInset::pos_type &) const;
+ bool idxLeft(idx_type &, pos_type &) const;
///
- bool idxRight(MathInset::idx_type &, MathInset::pos_type &) const;
+ bool idxRight(idx_type &, pos_type &) const;
- ///
+ /// identifies scriptinsets
MathScriptInset const * asScriptInset() const;
///
MathScriptInset * asScriptInset();
/// set limits
void limits(int lim) { limits_ = lim; }
- ///
+ /// get limits
int limits() const { return limits_; }
- ///
- bool hasLimits(MathInset const * nucleus) const;
/// true if we have an "inner" position
MathXArray const & up() const;
/// returns subscript
void removeScript(bool up);
/// remove script
void removeEmptyScripts();
- ///
+ /// make sure a script is accessible
void ensure(bool up);
+ // call these methods ...2 to make compaq cxx in anal mode happy...
+ /// suppresses empty braces if necessary
+ virtual void write2(MathInset const * nuc, WriteStream & os) const;
+ virtual void normalize2(MathInset const * nuc, NormalStream & os) const;
+ virtual void octavize2(MathInset const * nuc, OctaveStream & os) const;
+ virtual void maplize2(MathInset const * nuc, MapleStream & os) const;
+ virtual void mathmlize2(MathInset const * nuc, MathMLStream & os) const;
+
public:
/// returns x offset for main part
int dxx(MathInset const * nuc) const;
int nasc(MathInset const * nuc) const;
/// returns descent of nucleus if any
int ndes(MathInset const * nuc) const;
+ /// where do we have to draw the scripts?
+ bool hasLimits(MathInset const * nuc) const;
/// possible subscript (index 0) and superscript (index 1)
bool script_[2];
- ///
+ /// 1 - "limits", -1 - "nolimits", 0 - "default"
int limits_;
+ /// cached MathMetricsInfo
+ mutable MathMetricsInfo mi_;
};
#endif