class MathScriptInset : public MathNestInset {
public:
- ///
- MathScriptInset(bool up);
+ /// create inset without scripts
+ MathScriptInset();
+ /// create inset with single script
+ explicit MathScriptInset(bool up);
///
MathInset * clone() const;
///
- void write(std::ostream &, bool fragile) const;
+ void write(WriteStream & os) const;
+ ///
+ void normalize(NormalStream & os) const;
///
- void metrics(MathStyles st) const;
+ void metrics(MathMetricsInfo const & st) const;
///
void draw(Painter &, int x, int y) const;
-private:
+
+ ///
+ void metrics(MathInset const * nuc, MathMetricsInfo const & st) const;
+ ///
+ void draw(MathInset const * nuc, Painter &, int x, int y) const;
+ ///
+ int ascent(MathInset const * nuc) const;
+ ///
+ int descent(MathInset const * nuc) const;
+ ///
+ int width(MathInset const * nuc) const;
+
///
- bool up_;
+ bool idxLeft(idx_type &, pos_type &) const;
+ ///
+ bool idxRight(idx_type &, pos_type &) const;
+
+ /// identifies scriptinsets
+ MathScriptInset const * asScriptInset() const;
+ ///
+ MathScriptInset * asScriptInset();
+
+ /// set limits
+ void limits(int lim) { limits_ = lim; }
+ /// get limits
+ int limits() const { return limits_; }
+ /// true if we have an "inner" position
+ MathXArray const & up() const;
+ /// returns subscript
+ MathXArray const & down() const;
+ /// returns superscript
+ MathXArray & up();
+ /// returns subscript
+ MathXArray & down();
+ /// do we have a superscript?
+ bool hasUp() const;
+ /// do we have a subscript?
+ bool hasDown() const;
+ /// do we have a script?
+ bool has(bool up) const;
+ /// remove script
+ void removeScript(bool up);
+ /// remove script
+ void removeEmptyScripts();
+ /// make sure a script is accessible
+ void ensure(bool up);
+
+ // call these methods ...2 to make compaq cxx in anal mode happy...
+ /// suppresses empty braces if necessary
+ virtual void write2(MathInset const * nuc, WriteStream & os) const;
+ virtual void normalize2(MathInset const * nuc, NormalStream & os) const;
+ virtual void octavize2(MathInset const * nuc, OctaveStream & os) const;
+ virtual void maplize2(MathInset const * nuc, MapleStream & os) const;
+ virtual void mathmlize2(MathInset const * nuc, MathMLStream & os) const;
+
+public:
+ /// returns x offset for main part
+ int dxx(MathInset const * nuc) const;
+ /// returns width of nucleus if any
+ int nwid(MathInset const * nuc) const;
+private:
+ /// returns y offset for superscript
+ int dy0(MathInset const * nuc) const;
+ /// returns y offset for subscript
+ int dy1(MathInset const * nuc) const;
+ /// returns x offset for superscript
+ int dx0(MathInset const * nuc) const;
+ /// returns x offset for subscript
+ int dx1(MathInset const * nuc) const;
+ /// returns ascent of nucleus if any
+ int nasc(MathInset const * nuc) const;
+ /// returns descent of nucleus if any
+ int ndes(MathInset const * nuc) const;
+ /// where do we have to draw the scripts?
+ bool hasLimits(MathInset const * nuc) const;
+
+ /// possible subscript (index 0) and superscript (index 1)
+ bool script_[2];
+ /// 1 - "limits", -1 - "nolimits", 0 - "default"
+ int limits_;
+ /// cached MathMetricsInfo
+ mutable MathMetricsInfo mi_;
};
#endif