+// -*- C++ -*-
+/**
+ * \file math_nestinset.h
+ * This file is part of LyX, the document processor.
+ * Licence details can be found in the file COPYING.
+ *
+ * \author André Pönitz
+ *
+ * Full author contact details are available in file CREDITS.
+ */
+
#ifndef MATH_NESTINSET_H
#define MATH_NESTINSET_H
-#ifdef __GNUG__
-#pragma interface
-#endif
-
#include "math_diminset.h"
-/** Abstract base class for all math objects that conatin nested items.
-*/
-
-class LaTeXFeatures;
+/** Abstract base class for all math objects that contain nested items.
+ This is basically everything that is not a single character or a
+ single symbol.
+*/
class MathNestInset : public MathDimInset {
-public:
+public:
+ /// nestinsets have a fixed size to start with
+ explicit MathNestInset(idx_type ncells);
+
+ /// the size is usually some sort of convex hull of the cells
+ /// hides inset::metrics() intentionally!
+ void metrics(MetricsInfo const & mi) const;
+ /// draw background if locked
+ void draw(PainterInfo & pi, int x, int y) const;
+ /// draw selection background
+ void drawSelection(PainterInfo & pi, int x, int y) const;
+ /// identifies NestInsets
+ MathNestInset * asNestInset() { return this; }
+ /// identifies NestInsets
+ MathNestInset const * asNestInset() const { return this; }
+ /// get cursor position
+ void cursorPos(CursorSlice const & sl, bool boundary, int & x, int & y) const;
///
- explicit MathNestInset(int na = 0, string const & nm = string());
-
- /// draw the object, sets xo_ and yo_ cached values
- virtual void draw(Painter &, int x, int baseline);
- /// appends itself with macro arguments substituted
- virtual void substitute(MathArray & array, MathMacro const & macro) const;
- /// compute the size of the object, sets ascend_, descend_ and width_
- virtual void metrics(MathStyles st) = 0;
-
- /// The left key
- virtual bool idxLeft(int & idx, int & pos) const;
- /// The right key
- virtual bool idxRight(int & idx, int & pos) const;
-
- /// Move one physical cell up
- virtual bool idxNext(int & idx, int & pos) const;
- /// Move one physical cell down
- virtual bool idxPrev(int & idx, int & pos) const;
-
- /// Target pos when we enter the inset from the left by pressing "Right"
- virtual bool idxFirst(int & idx, int & pos) const;
- /// Target pos when we enter the inset from the right by pressing "Left"
- virtual bool idxLast(int & idx, int & pos) const;
-
- /// Where should we go if we press home?
- virtual bool idxHome(int & idx, int & pos) const;
- /// Where should we go if we press end?
- virtual bool idxEnd(int & idx, int & pos) const;
-
+ void edit(LCursor & cur, bool left);
///
- int nargs() const;
+ InsetBase * editXY(LCursor & cur, int x, int y);
+
+ /// order of movement through the cells when pressing the left key
+ bool idxLeft(LCursor &) const;
+ /// order of movement through the cells when pressing the right key
+ bool idxRight(LCursor &) const;
+
+ /// move one physical cell up
+ bool idxNext(LCursor &) const;
+ /// move one physical cell down
+ bool idxPrev(LCursor &) const;
+
+ /// target pos when we enter the inset from the left by pressing "Right"
+ bool idxFirst(LCursor &) const;
+ /// target pos when we enter the inset from the right by pressing "Left"
+ bool idxLast(LCursor &) const;
+
+ /// number of cells currently governed by us
+ idx_type nargs() const;
+ /// access to the lock
+ bool lock() const;
+ /// access to the lock
+ void lock(bool);
+ /// get notification when the cursor leaves this inset
+ void notifyCursorLeaves(LCursor & cur);
+
+ /// direct access to the cell
+ MathArray & cell(idx_type);
+ /// direct access to the cell
+ MathArray const & cell(idx_type) const;
+
+ /// can we move into this cell (see macroarg.h)
+ bool isActive() const;
+ /// request "external features"
+ void validate(LaTeXFeatures & features) const;
+ /// replace in all cells
+ void replace(ReplaceData &);
+ /// do we contain a given pattern?
+ bool contains(MathArray const &) const;
+ /// glue everything to a single cell
+ MathArray glue() const;
+
+ /// debug helper
+ void dump() const;
+
+ /// writes \\, name(), and args in braces and '\\lyxlock' if necessary
+ void write(WriteStream & os) const;
+ /// writes [, name(), and args in []
+ void normalize(NormalStream & os) const;
///
- MathArray & cell(int);
- ///
- MathArray const & cell(int) const;
- ///
- MathXArray & xcell(int);
+ int latex(Buffer const &, std::ostream & os,
+ OutputParams const & runparams) const;
+
+protected:
///
- MathXArray const & xcell(int) const;
-
+ virtual void doDispatch(LCursor & cur, FuncRequest & cmd);
+ /// do we want to handle this event?
+ bool getStatus(LCursor & cur, FuncRequest const & cmd,
+ FuncStatus & status) const;
///
- bool isActive() const { return nargs() > 0; }
+ void handleFont(LCursor & cur,
+ std::string const & arg, std::string const & font);
///
- void push_back(MathInset *);
+ void handleFont2(LCursor & cur, std::string const & arg);
+
///
- void push_back(unsigned char ch, MathTextCodes fcode);
+ bool interpret(LCursor & cur, char c);
///
- void dump() const;
+ bool script(LCursor & cur, bool);
+
+private:
+ /// lfun handler
+ void lfunMousePress(LCursor &, FuncRequest &);
///
- void validate(LaTeXFeatures & features) const;
+ void lfunMouseRelease(LCursor &, FuncRequest &);
+ ///
+ void lfunMouseMotion(LCursor &, FuncRequest &);
protected:
- ///
- typedef std::vector<MathXArray> cells_type;
- /// The nested contents of the inset are contained here.
+ /// we store the cells in a vector
+ typedef std::vector<MathArray> cells_type;
+ /// thusly:
cells_type cells_;
+ /// if the inset is locked, it can't be entered with the cursor
+ bool lock_;
};
#endif