#include "math_diminset.h"
-class MathArray;
-
/** Abstract base class for all math objects that contain nested items.
This is basically everything that is not a single character or a
/// nestinsets have a fixed size to start with
explicit MathNestInset(idx_type ncells);
- /// the size is usuall some sort of convex hull of the cells
+ /// the size is usually some sort of convex hull of the cells
/// hides inset::metrics() intentionally!
void metrics(MetricsInfo const & mi) const;
/// draw background if locked
void draw(PainterInfo & pi, int x, int y) const;
/// draw selection background
- void drawSelection(PainterInfo & pi,
- idx_type idx1, pos_type pos1, idx_type idx2, pos_type pos2) const;
- /// appends itself with macro arguments substituted
- void substitute(MathMacro const & macro);
+ void drawSelection(PainterInfo & pi, int x, int y) const;
/// identifies NestInsets
MathNestInset * asNestInset() { return this; }
/// identifies NestInsets
MathNestInset const * asNestInset() const { return this; }
/// get cursor position
- void getPos(idx_type idx, pos_type pos, int & x, int & y) const;
+ void cursorPos(CursorSlice const & sl, bool boundary, int & x, int & y) const;
+ ///
+ void edit(LCursor & cur, bool left);
+ ///
+ InsetBase * editXY(LCursor & cur, int x, int y);
/// order of movement through the cells when pressing the left key
- bool idxLeft(idx_type & idx, pos_type & pos) const;
+ bool idxLeft(LCursor &) const;
/// order of movement through the cells when pressing the right key
- bool idxRight(idx_type & idx, pos_type & pos) const;
+ bool idxRight(LCursor &) const;
/// move one physical cell up
- bool idxNext(idx_type & idx, pos_type & pos) const;
+ bool idxNext(LCursor &) const;
/// move one physical cell down
- bool idxPrev(idx_type & idx, pos_type & pos) const;
+ bool idxPrev(LCursor &) const;
/// target pos when we enter the inset from the left by pressing "Right"
- bool idxFirst(idx_type & idx, pos_type & pos) const;
+ bool idxFirst(LCursor &) const;
/// target pos when we enter the inset from the right by pressing "Left"
- bool idxLast(idx_type & idx, pos_type & pos) const;
-
- /// where should we go if we press home?
- bool idxHome(idx_type & idx, pos_type & pos) const;
- /// where should we go if we press end?
- bool idxEnd(idx_type & idx, pos_type & pos) const;
+ bool idxLast(LCursor &) const;
/// number of cells currently governed by us
idx_type nargs() const;
/// access to the lock
void lock(bool);
/// get notification when the cursor leaves this inset
- void notifyCursorLeaves(idx_type);
+ void notifyCursorLeaves(LCursor & cur);
/// direct access to the cell
MathArray & cell(idx_type);
/// request "external features"
void validate(LaTeXFeatures & features) const;
- /// match in all cells
- bool match(MathAtom const &) const;
/// replace in all cells
void replace(ReplaceData &);
/// do we contain a given pattern?
/// debug helper
void dump() const;
- /// is the cursor currently somewhere within this inset?
- virtual bool editing() const;
/// writes \\, name(), and args in braces and '\\lyxlock' if necessary
void write(WriteStream & os) const;
/// writes [, name(), and args in []
void normalize(NormalStream & os) const;
+ ///
+ int latex(Buffer const &, std::ostream & os,
+ OutputParams const & runparams) const;
- /// local dispatcher
- dispatch_result
- dispatch(FuncRequest const & cmd, idx_type & idx, pos_type & pos);
+protected:
+ ///
+ virtual void doDispatch(LCursor & cur, FuncRequest & cmd);
+ /// do we want to handle this event?
+ bool getStatus(LCursor & cur, FuncRequest const & cmd,
+ FuncStatus & status) const;
+ ///
+ void handleFont(LCursor & cur,
+ std::string const & arg, std::string const & font);
+ ///
+ void handleFont2(LCursor & cur, std::string const & arg);
+
+ ///
+ bool interpret(LCursor & cur, char c);
+ ///
+ bool script(LCursor & cur, bool);
+
+
+private:
+ /// lfun handler
+ void lfunMousePress(LCursor &, FuncRequest &);
+ ///
+ void lfunMouseRelease(LCursor &, FuncRequest &);
+ ///
+ void lfunMouseMotion(LCursor &, FuncRequest &);
protected:
/// we store the cells in a vector
cells_type cells_;
/// if the inset is locked, it can't be entered with the cursor
bool lock_;
-
- /// draw four angular markers
- void drawMarkers(PainterInfo & pi, int x, int y) const;
- /// draw two angular markers
- void drawMarkers2(PainterInfo & pi, int x, int y) const;
-
- /// add space for markers
- void metricsMarkers(int frame = 1) const;
- /// add space for markers
- void metricsMarkers2(int frame = 1) const;
-
};
#endif