/// the size is usuall some sort of convex hull of the cells
void metrics(MathMetricsInfo const & mi) const;
+ /// add space for markers
+ void metricsMarkers(int frame = 1) const;
+ /// add space for markers
+ void metricsMarkers2(int frame = 1) const;
/// draw background if locked
void draw(MathPainterInfo & pi, int x, int y) const;
- /// draw angular markers
+ /// draw selection background
+ void drawSelection(MathPainterInfo & pi,
+ idx_type idx1, pos_type pos1, idx_type idx2, pos_type pos2) const;
void drawMarkers(MathPainterInfo & pi, int x, int y) const;
+ /// draw four angular markers
+ void drawMarkers2(MathPainterInfo & pi, int x, int y) const;
/// appends itself with macro arguments substituted
void substitute(MathMacro const & macro);
/// identifies NestInsets
MathNestInset * asNestInset() { return this; }
+ /// identifies NestInsets
+ MathNestInset const * asNestInset() const { return this; }
+ /// get cursor position
+ void getPos(idx_type idx, pos_type pos, int & x, int & y) const;
/// order of movement through the cells when pressing the left key
bool idxLeft(idx_type & idx, pos_type & pos) const;
/// access to the lock
void lock(bool);
/// get notification when the cursor leaves this inset
- void notifyCursorLeaves();
+ void notifyCursorLeaves(idx_type);
/// direct access to the cell
MathArray & cell(idx_type);
/// direct access to the cell
MathArray const & cell(idx_type) const;
- /// direct access to the cell including the drawing cache
- MathXArray & xcell(idx_type);
- /// direct access to the cell including the drawing cache
- MathXArray const & xcell(idx_type) const;
/// can we move into this cell (see macroarg.h)
bool isActive() const;
void validate(LaTeXFeatures & features) const;
/// match in all cells
- bool match(MathInset *) const;
+ bool match(MathAtom const &) const;
/// replace in all cells
void replace(ReplaceData &);
/// do we contain a given pattern?
- bool contains(MathArray const &);
+ bool contains(MathArray const &) const;
/// glue everything to a single cell
MathArray glue() const;
/// is the cursor currently somewhere within this inset?
virtual bool editing() const;
+ /// writes \\, name(), and args in braces and '\\lyxlock' if necessary
+ void write(WriteStream & os) const;
+ /// writes [, name(), and args in []
+ void normalize(NormalStream & os) const;
+
+ /// local dispatcher
+ result_type dispatch(FuncRequest const & cmd, idx_type & idx, pos_type & pos);
+
protected:
/// we store the cells in a vector
- typedef std::vector<MathXArray> cells_type;
+ typedef std::vector<MathArray> cells_type;
/// thusly:
cells_type cells_;
/// if the inset is locked, it can't be entered with the cursor