void getScreenPos(idx_type idx, pos_type pos, int & x, int & y) const;
/// order of movement through the cells when pressing the left key
- bool idxLeft(idx_type & idx, pos_type & pos) const;
+ bool idxLeft(BufferView &) const;
/// order of movement through the cells when pressing the right key
- bool idxRight(idx_type & idx, pos_type & pos) const;
+ bool idxRight(BufferView &) const;
/// move one physical cell up
- bool idxNext(idx_type & idx, pos_type & pos) const;
+ bool idxNext(BufferView &) const;
/// move one physical cell down
- bool idxPrev(idx_type & idx, pos_type & pos) const;
+ bool idxPrev(BufferView &) const;
/// target pos when we enter the inset from the left by pressing "Right"
- bool idxFirst(idx_type & idx, pos_type & pos) const;
+ bool idxFirst(BufferView &) const;
/// target pos when we enter the inset from the right by pressing "Left"
- bool idxLast(idx_type & idx, pos_type & pos) const;
+ bool idxLast(BufferView &) const;
/// where should we go if we press home?
- bool idxHome(idx_type & idx, pos_type & pos) const;
+ bool idxHome(BufferView &) const;
/// where should we go if we press end?
- bool idxEnd(idx_type & idx, pos_type & pos) const;
+ bool idxEnd(BufferView &) const;
/// number of cells currently governed by us
idx_type nargs() const;
///
virtual
DispatchResult
- priv_dispatch(FuncRequest const & cmd, idx_type & idx, pos_type & pos);
+ priv_dispatch(BufferView & bv, FuncRequest const & cmd);
/// we store the cells in a vector
typedef std::vector<MathArray> cells_type;