#include "math_diminset.h"
#include "vspace.h"
#include "LString.h"
+#include "math_nestinset.h"
-#ifdef __GNUG__
-#pragma interface
-#endif
/// The \kern primitive
+/// Some hack for visual effects
class MathKernInset : public MathDimInset {
public:
///
MathInset * clone() const;
///
- void draw(Painter &, int x, int y) const;
+ void draw(MathPainterInfo &, int x, int y) const;
///
- void write(MathWriteInfo & os) const;
+ void write(WriteStream & os) const;
///
- void writeNormal(std::ostream &) const;
+ void normalize(NormalStream & ns) const;
///
- void metrics(MathMetricsInfo const & st) const;
+ void metrics(MathMetricsInfo & st) const;
private:
/// width in em
LyXLength wid_;