class MapleStream;
class MathMLStream;
class WriteStream;
+class InfoStream;
class MathArray;
class LaTeXFeatures;
class MathInset {
public:
/// short of anything else reasonable
- typedef MathArray::size_type size_type;
+ typedef MathArray::size_type size_type;
+ /// type for cursor positions differences within a cell
+ typedef MathArray::difference_type difference_type;
/// type for cursor positions within a cell
- typedef MathArray::size_type pos_type;
+ typedef MathArray::size_type pos_type;
/// type for cell indices
- typedef size_type idx_type;
+ typedef size_type idx_type;
/// type for row numbers
- typedef size_type row_type;
+ typedef size_type row_type;
/// type for column numbers
- typedef size_type col_type;
+ typedef size_type col_type;
/// our members behave nicely...
MathInset() {}
/// draw the object
virtual void draw(Painter &, int x, int y) const;
- /// write LaTeX and Lyx code
- virtual void write(WriteStream & os) const;
/// reproduce itself
virtual MathInset * clone() const = 0;
/// substitutes macro arguments if necessary
/// Target pos when we enter the inset from the left by pressing "Right"
virtual bool idxFirst(idx_type & idx, pos_type & pos) const;
- /// Target pos when we enter the inset from the left by pressing "Up"
- virtual bool idxFirstUp(idx_type & idx, pos_type & pos) const;
- /// Target pos when we enter the inset from the left by pressing "Down"
- virtual bool idxFirstDown(idx_type & idx, pos_type & pos) const;
/// Target pos when we enter the inset from the right by pressing "Left"
virtual bool idxLast(idx_type & idx, pos_type & pos) const;
- /// Target pos when we enter the inset from the right by pressing "Up"
- virtual bool idxLastUp(idx_type & idx, pos_type & pos) const;
- /// Target pos when we enter the inset from the right by pressing "Down"
- virtual bool idxLastDown(idx_type & idx, pos_type & pos) const;
/// Where should we go if we press home?
virtual bool idxHome(idx_type & idx, pos_type & pos) const;
virtual col_type col(idx_type) const { return 0; }
/// to which row belongs a cell with a given index?
virtual row_type row(idx_type) const { return 0; }
+ /// cell idex corresponding to row and column;
+ virtual idx_type index(row_type row, col_type col) const;
/// any additional x-offset when drawing a cell?
virtual int cellXOffset(idx_type) const { return 0; }
/// any additional y-offset when drawing a cell?
/// identifies certain types of insets
virtual MathArrayInset * asArrayInset() { return 0; }
virtual MathBoxInset * asBoxInset() { return 0; }
+ virtual MathBoxInset const * asBoxInset() const { return 0; }
virtual MathCharInset const * asCharInset() const { return 0; }
virtual MathDelimInset * asDelimInset() { return 0; }
virtual MathDelimInset const * asDelimInset() const { return 0; }
/// replace things by other things
virtual void replace(ReplaceData &) {}
+ /// write LaTeX and Lyx code
+ virtual void write(WriteStream & os) const;
/// write normalized content
virtual void normalize(NormalStream &) const;
/// write content as something readable by Maple
virtual void mathmlize(MathMLStream &) const;
/// write content as something readable by Octave
virtual void octavize(OctaveStream &) const;
+ /// describe content
+ virtual void infoize(std::ostream &) const {}
/// dump content to stderr for debugging
virtual void dump() const;