#include "math_xdata.h"
#include "math_defs.h"
-/** Abstract base class for all math objects.
- A math insets is for use of the math editor only, it isn't a
- general LyX inset. It's used to represent all the math objects.
- The formulaInset (a LyX inset) encapsulates a math inset.
+/**
+
+Abstract base class for all math objects. A math insets is for use of the
+math editor only, it isn't a general LyX inset. It's used to represent all
+the math objects.
+
+Math insets do not know there parents, a cursor position or things
+like that. The are dumb object that are contained in other math insets
+(mathNestInsets, in fact) thus forming a tree. The root of this tree is
+always a mathHullInset, which provides an interface to the Outer World by
+inclusion in the "real LyX insets" FormulaInset and FormulaMacroInset.
+
*/
class BufferView;
class UpdatableInset;
class MathMacroTemplate;
+class MathPosFinder;
class MathInset {
/// type for column numbers
typedef size_type col_type;
- ///
- MathInset();
+ /// our members behave nicely...
+ MathInset() {}
/// the virtual base destructor
- virtual ~MathInset();
+ virtual ~MathInset() {}
/// draw the object
virtual void draw(Painter &, int x, int y) const;
virtual void write(WriteStream & os) const;
/// reproduce itself
virtual MathInset * clone() const = 0;
- ///substitutes macro arguments if necessary
+ /// substitutes macro arguments if necessary
virtual void substitute(MathMacro const & macro);
/// compute the size of the object, sets ascend_, descend_ and width_
+ // updates the (xo,yo)-caches of all contained cells
virtual void metrics(MathMetricsInfo const & st) const;
- ///
+ /// the ascent of the inset above the baseline
virtual int ascent() const { return 1; }
- ///
+ /// the descent of the inset below the baseline
virtual int descent() const { return 1; }
- ///
+ /// total width
virtual int width() const { return 2; }
- ///
+ /// total height (== ascent + descent)
virtual int height() const;
/// Where should we go when we press the up cursor key?
- virtual bool idxUp(idx_type & idx, pos_type & pos) const;
+ virtual bool idxUp(idx_type & idx) const;
/// The down key
- virtual bool idxDown(idx_type & idx, pos_type & pos) const;
+ virtual bool idxDown(idx_type & idx) const;
/// The left key
virtual bool idxLeft(idx_type & idx, pos_type & pos) const;
/// The right key
/// Target pos when we enter the inset from the left by pressing "Right"
virtual bool idxFirst(idx_type & idx, pos_type & pos) const;
- /// Target pos when we enter the inset from the left by pressing "Up"
- virtual bool idxFirstUp(idx_type & idx, pos_type & pos) const;
- /// Target pos when we enter the inset from the left by pressing "Down"
- virtual bool idxFirstDown(idx_type & idx, pos_type & pos) const;
/// Target pos when we enter the inset from the right by pressing "Left"
virtual bool idxLast(idx_type & idx, pos_type & pos) const;
- /// Target pos when we enter the inset from the right by pressing "Up"
- virtual bool idxLastUp(idx_type & idx, pos_type & pos) const;
- /// Target pos when we enter the inset from the right by pressing "Down"
- virtual bool idxLastDown(idx_type & idx, pos_type & pos) const;
/// Where should we go if we press home?
virtual bool idxHome(idx_type & idx, pos_type & pos) const;
// selection purposes
virtual std::vector<idx_type> idxBetween(idx_type from, idx_type to) const;
- ///
+ /// the number of nested cells this inset owns
virtual idx_type nargs() const;
- ///
+ /// return cell given its number
virtual MathArray & cell(idx_type);
- ///
+ /// return cell given its number
virtual MathArray const & cell(idx_type) const;
- ///
+ /// return cell plus drawing cache given its number
virtual MathXArray & xcell(idx_type);
- ///
+ /// return cell plus drawing cache given its number
virtual MathXArray const & xcell(idx_type) const;
- ///
+ /// the number of columns of this inset if it is grid-like
virtual col_type ncols() const { return 1; }
- ///
+ /// the number of rows of this inset if it is grid-like
virtual row_type nrows() const { return 1; }
- ///
- virtual col_type col(row_type) const { return 0; }
- ///
- virtual row_type row(row_type) const { return 0; }
- ///
- virtual int cellXOffset(row_type) const { return 0; }
- ///
- virtual int cellYOffset(row_type) const { return 0; }
- ///
- virtual void addRow(row_type) {}
- ///
- virtual void delRow(row_type) {}
- ///
- virtual void addCol(col_type) {}
- ///
- virtual void delCol(col_type) {}
-
- ///
- virtual bool covers(int x, int y) const;
+ /// to which column belongs a cell with a given index?
+ virtual col_type col(idx_type) const { return 0; }
+ /// to which row belongs a cell with a given index?
+ virtual row_type row(idx_type) const { return 0; }
+ /// cell idex corresponding to row and column;
+ virtual idx_type index(row_type row, col_type col) const;
+ /// any additional x-offset when drawing a cell?
+ virtual int cellXOffset(idx_type) const { return 0; }
+ /// any additional y-offset when drawing a cell?
+ virtual int cellYOffset(idx_type) const { return 0; }
/// identifies certain types of insets
virtual MathArrayInset * asArrayInset() { return 0; }
virtual MathBoxInset * asBoxInset() { return 0; }
+ virtual MathBoxInset const * asBoxInset() const { return 0; }
virtual MathCharInset const * asCharInset() const { return 0; }
virtual MathDelimInset * asDelimInset() { return 0; }
virtual MathDelimInset const * asDelimInset() const { return 0; }
virtual MathScriptInset const * asScriptInset() const { return 0; }
virtual MathSpaceInset * asSpaceInset() { return 0; }
virtual MathStringInset * asStringInset() { return 0; }
- virtual MathSymbolInset * asSymbolInset() { return 0; }
+ virtual MathSymbolInset const * asSymbolInset() const { return 0; }
virtual UpdatableInset * asHyperActiveInset() const { return 0; }
/// identifies things that can get scripts
virtual bool isActive() const { return nargs() > 0; }
/// identifies insets from the outer world
virtual bool isHyperActive() const { return 0; }
- ///
+ /// is the a relational operator (used for splitting equations)
virtual bool isRelOp() const { return false; }
- ///
- virtual bool isMacro() const { return false; }
- ///
+ /// return the content as char if the inset is able to do so
virtual char getChar() const { return 0; }
- ///
+ /// return the content's char code if it has one
virtual MathTextCodes code() const { return LM_TC_MIN; }
/// identifies things that can get \limits or \nolimits
virtual bool takesLimits() const { return false; }
- ///
- virtual void dump() const;
///
virtual void edit(BufferView *, int, int, unsigned int) {}
- ///
+ /// request "external features"
virtual void validate(LaTeXFeatures & features) const;
- ///
+ /// char char code if possible
virtual void handleFont(MathTextCodes) {}
+ /// is this inset equal to a given other inset?
+ virtual bool match(MathInset *) const { return false; }
+ /// replace things by other things
+ virtual void replace(ReplaceData &) {}
/// write normalized content
virtual void normalize(NormalStream &) const;
- ///
+ /// write content as something readable by Maple
virtual void maplize(MapleStream &) const;
- ///
+ /// write content as something resembling MathML
virtual void mathmlize(MathMLStream &) const;
- ///
+ /// write content as something readable by Octave
virtual void octavize(OctaveStream &) const;
+
+ /// dump content to stderr for debugging
+ virtual void dump() const;
};
std::ostream & operator<<(std::ostream &, MathInset const &);