#include <config.h>
+#ifdef __GNUG__
+#pragma implementation
+#endif
+
#include "math_fracinset.h"
#include "math_iter.h"
#include "LColor.h"
bool MathFracInset::Inside(int x, int y)
{
- int xx = xo() - (width - w0_) / 2;
+ int const xx = xo() - (width - w0_) / 2;
return x >= xx
&& x <= xx + width