///
MathFracbaseInset();
///
- bool idxUp(MathInset::idx_type &, MathInset::pos_type &) const;
+ bool idxUpDown(idx_type & idx, pos_type & pos, bool up, int targetx) const;
///
- bool idxDown(MathInset::idx_type &, MathInset::pos_type &) const;
+ bool idxLeft(idx_type & idx, pos_type & pos) const;
///
- bool idxLeft(MathInset::idx_type &, MathInset::pos_type &) const;
- ///
- bool idxRight(MathInset::idx_type &, MathInset::pos_type &) const;
+ bool idxRight(idx_type & idx, pos_type & pos) const;
};
#endif