///
MathFracbaseInset();
///
- bool idxUpDown(BufferView &, bool up, int targetx) const;
+ bool idxUpDown(LCursor &, bool up) const;
///
- bool idxLeft(BufferView &) const;
+ bool idxLeft(LCursor &) const;
///
- bool idxRight(BufferView &) const;
+ bool idxRight(LCursor &) const;
};
#endif