///
MathFracbaseInset();
///
- bool idxUpDown(idx_type & idx, pos_type & pos, bool up, int targetx) const;
+ bool idxUpDown(LCursor &, bool up) const;
///
- bool idxLeft(idx_type & idx, pos_type & pos) const;
+ bool idxLeft(LCursor &) const;
///
- bool idxRight(idx_type & idx, pos_type & pos) const;
+ bool idxRight(LCursor &) const;
};
#endif