#include <config.h>
+#ifdef __GNUG__
+#pragma implementation
+#endif
+
#include "math_dotsinset.h"
-#include "mathed/support.h"
-#include "support/LOstream.h"
+#include "math_mathmlstream.h"
+#include "math_streamstr.h"
+#include "math_support.h"
+
-using std::ostream;
+MathDotsInset::MathDotsInset(string const & name)
+ : name_(name)
+{}
-MathDotsInset::MathDotsInset(string const & nam, int id, short st)
- : MathedInset(nam, LM_OT_DOTS, st), code(id) {}
+MathInset * MathDotsInset::clone() const
+{
+ return new MathDotsInset(*this);
+}
-MathedInset * MathDotsInset::Clone()
+void MathDotsInset::metrics(MathMetricsInfo & mi) const
{
- return new MathDotsInset(name, code, GetStyle());
-}
+ mathed_char_dim(mi.base.font, 'M', ascent_, descent_, width_);
+ if (name_ == "ldots" || name_ == "dotsm")
+ dh_ = 0;
+ else if (name_ == "cdots" || name_ == "dotsb"
+ || name_ == "dotsm" || name_ == "dotsi")
+ dh_ = ascent_ / 2;
+ else if (name_ == "dotsc")
+ dh_ = ascent_ / 4;
+ else if (name_ == "vdots")
+ width_ /= 2;
+ else if (name_ == "ddots")
+ dh_ = ascent_;
+}
-void
-MathDotsInset::draw(Painter & pain, int x, int y)
+void MathDotsInset::draw(MathPainterInfo & pain, int x, int y) const
{
- mathed_draw_deco(pain, x + 2, y - dh, width - 2, ascent, code);
- if (code == LM_vdots || code == LM_ddots) ++x;
- if (code != LM_vdots) --y;
- mathed_draw_deco(pain, x + 2, y - dh, width - 2, ascent, code);
+ mathed_draw_deco(pain, x + 2, y - dh_, width_ - 2, ascent_, name_);
+ if (name_ == "vdots" || name_ == "ddots")
+ ++x;
+ if (name_ != "vdots")
+ --y;
+ mathed_draw_deco(pain, x + 2, y - dh_, width_ - 2, ascent_, name_);
}
-void
-MathDotsInset::Metrics()
+void MathDotsInset::write(WriteStream & os) const
{
- mathed_char_height(LM_TC_VAR, size, 'M', ascent, descent);
- width = mathed_char_width(LM_TC_VAR, size, 'M');
- switch (code) {
- case LM_ldots: dh = 0; break;
- case LM_cdots: dh = ascent/2; break;
- case LM_vdots: width /= 2;
- case LM_ddots: dh = ascent; break;
- }
-}
-
-
-void
-MathDotsInset::Write(ostream & os, bool /* fragile */)
+ os << '\\' << name_ << ' ';
+}
+
+
+void MathDotsInset::normalize(NormalStream & os) const
{
- os << '\\' << name << ' ';
+ os << "[" << name_ << "] ";
}