#include <config.h>
-#ifdef __GNUG__
-#pragma implementation
-#endif
#include "math_dotsinset.h"
#include "math_mathmlstream.h"
#include "math_streamstr.h"
#include "math_support.h"
+#include "math_parser.h"
-MathDotsInset::MathDotsInset(string const & name)
- : name_(name)
+MathDotsInset::MathDotsInset(latexkeys const * key)
+ : key_(key)
{}
void MathDotsInset::metrics(MathMetricsInfo & mi) const
{
- mathed_char_dim(mi.base.font, 'M', ascent_, descent_, width_);
- if (name_ == "ldots" || name_ == "dotsm")
- dh_ = 0;
- else if (name_ == "cdots" || name_ == "dotsb"
- || name_ == "dotsm" || name_ == "dotsi")
- dh_ = ascent_ / 2;
- else if (name_ == "dotsc")
- dh_ = ascent_ / 4;
- else if (name_ == "vdots")
- width_ /= 2;
- else if (name_ == "ddots")
- dh_ = ascent_;
+ mathed_char_dim(mi.base.font, 'M', dim_);
+ dh_ = 0;
+ if (key_->name == "cdots" || key_->name == "dotsb"
+ || key_->name == "dotsm" || key_->name == "dotsi")
+ dh_ = ascent() / 2;
+ else if (key_->name == "dotsc")
+ dh_ = ascent() / 4;
+ else if (key_->name == "vdots") {
+ dim_.w = (dim_.w / 2) + 1;
+ dh_ = ascent();
+ }
+ else if (key_->name == "ddots")
+ dh_ = ascent();
}
void MathDotsInset::draw(MathPainterInfo & pain, int x, int y) const
{
- mathed_draw_deco(pain, x + 2, y - dh_, width_ - 2, ascent_, name_);
- if (name_ == "vdots" || name_ == "ddots")
+ mathed_draw_deco(pain, x + 2, y - dh_, width() - 2, ascent(), key_->name);
+ if (key_->name == "vdots" || key_->name == "ddots")
++x;
- if (name_ != "vdots")
+ if (key_->name != "vdots")
--y;
- mathed_draw_deco(pain, x + 2, y - dh_, width_ - 2, ascent_, name_);
+ mathed_draw_deco(pain, x + 2, y - dh_, width() - 2, ascent(), key_->name);
}
-void MathDotsInset::write(WriteStream & os) const
+string MathDotsInset::name() const
{
- os << '\\' << name_ << ' ';
-}
-
-
-void MathDotsInset::normalize(NormalStream & os) const
-{
- os << "[" << name_ << "] ";
+ return key_->name;
}