-#include <config.h>
-
#ifdef __GNUG__
#pragma implementation
#endif
#include "mathed/support.h"
#include "math_parser.h"
#include "support/LOstream.h"
-#include "support/lstrings.h"
using std::ostream;
-MathDecorationInset::MathDecorationInset(int d)
- : MathInset("", LM_OT_DECO, 1), deco_(d)
+MathDecorationInset::MathDecorationInset(string const & name, int d)
+ : MathInset(1, name), deco_(d)
{
upper_ = deco_ != LM_underline && deco_ != LM_underbrace;
}
-void MathDecorationInset::Metrics(MathStyles st)
+void MathDecorationInset::Metrics(MathStyles st, int, int)
{
- int const h = 2 * mathed_char_height(LM_TC_VAR, size(), 'I',
- ascent_, descent_);
xcell(0).Metrics(st);
+ size_ = st;
width_ = xcell(0).width();
ascent_ = xcell(0).ascent();
descent_ = xcell(0).descent();
- int w = width() + 4;
-
- dh_ = w / 5;
- if (dh_ > h)
- dh_ = h;
+ dh_ = 5; //mathed_char_height(LM_TC_VAR, size(), 'I', ascent_, descent_);
if (upper_) {
- ascent_ += dh_ + 2;
- dy_ = -ascent_;
+ dy_ = -ascent_ - dh_;
+ ascent_ += dh_ + 1;
} else {
- dy_ = descent_ + 2;
- descent_ += dh_ + 4;
+ dy_ = descent_ + 1;
+ descent_ += dh_ + 2;
+ }
+
+ if (deco_ == LM_not) {
+ ascent_ += dh_;
+ descent_ += dh_;
+ dh_ = height();
+ dy_ = - ascent_;
}
- width_ = w;
}
void MathDecorationInset::draw(Painter & pain, int x, int y)
void MathDecorationInset::Write(ostream & os, bool fragile) const
{
- latexkeys const * l = lm_get_key_by_id(deco_, LM_TK_WIDE);
if (fragile &&
- (compare(l->name, "overbrace") == 0 ||
- compare(l->name, "underbrace") == 0 ||
- compare(l->name, "overleftarrow") == 0 ||
- compare(l->name, "overrightarrow") == 0))
+ (name_ == "overbrace" ||
+ name_ == "underbrace" ||
+ name_ == "overleftarrow" ||
+ name_ == "overrightarrow"))
os << "\\protect";
- os << '\\' << l->name << '{';
+ os << '\\' << name_;
+
+ if (deco_ == LM_not)
+ os << ' ';
+ else
+ os << '{';
+
cell(0).Write(os, fragile);
- os << '}';
+
+ if (deco_ != LM_not)
+ os << '}';
+}
+
+void MathDecorationInset::WriteNormal(ostream & os) const
+{
+ os << "[" << name_ << " ";
+ cell(0).WriteNormal(os);
+ os << "] ";
}