void setPos(int x, int y);
/// in pixels from top of screen
void getPos(int & x, int & y);
- ///
- MathAtom & par() const;
+ /// current inset
+ MathInset * par() const;
/// return the next enclosing grid inset and the cursor's index in it
MathGridInset * enclosingGrid(idx_type &) const;
///
///
char halign() const;
///
- col_type ncols() const;
+ col_type hullCol() const;
///
- col_type col() const;
- ///
- row_type row() const;
+ row_type hullRow() const;
/// make sure cursor position is valid
void normalize() const;