// -*- C++ -*-
-/*
+/**
* File: math_cursor.h
* Purpose: Declaration of interaction classes for mathed
* Author: Alejandro Aguilar Sierra <asierra@servidor.unam.mx>
#ifndef MATH_CURSOR
#define MATH_CURSOR
-#ifdef __GNUG__
-#pragma interface
-#endif
#include "math_inset.h"
#include "math_iterator.h"
class InsetFormulaBase;
class BufferView;
-class MathPainterInfo;
+class PainterInfo;
class MathUnknownInset;
-class Selection;
/**
[Have a look at math_inset.h first]
The MathCursor is different from the kind of cursor used in the Outer
-World. It contains a stack of MathCursorPos, each of which is made
+World. It contains a stack of CursorPos, each of which is made
up of a inset pointer, an index and a position offset, marking a path from
this formula's MathHullInset to the current position.
public:
/// short of anything else reasonable
typedef MathInset::size_type size_type;
+ /// type for column numbers
+ typedef MathArray::difference_type difference_type;
/// type for cursor positions within a cell
typedef MathInset::pos_type pos_type;
/// type for cell indices
///
void insert(MathArray const &);
///
- void paste(MathArray const &);
- ///
- void paste(MathGridInset const & data);
+ void insert2(string const &);
///
- void erase();
- ///
- void backspace();
+ void paste(string const & data);
+ /// return false for empty math insets
+ bool erase();
+ /// return false for empty math insets
+ bool backspace();
/// called for LFUN_HOME etc
bool home(bool sel = false);
/// called for LFUN_END etc
void plainInsert(MathAtom const &);
///
void niceInsert(MathAtom const &);
-
///
- void delLine();
+ void niceInsert(string const &);
+
/// in pixels from top of screen
void setPos(int x, int y);
/// in pixels from top of screen
- void getPos(int & x, int & y);
+ void getPos(int & x, int & y) const;
+ /// in pixels from left of screen
+ int targetX() const;
/// current inset
- MathInset * par() const;
+ MathInset * inset() const;
/// return the next enclosing grid inset and the cursor's index in it
MathGridInset * enclosingGrid(idx_type & idx) const;
- /// return the next enclosing hull inset and the cursor's index in it
- MathHullInset * enclosingHull(idx_type & idx) const;
/// go up to enclosing grid
void popToEnclosingGrid();
/// go up to the hull inset
void popToEnclosingHull();
+ /// go up to the hull inset
+ void popToHere(MathInset const * p);
+ /// adjust anchor position after deletions/insertions
+ void adjust(pos_type from, difference_type diff);
///
InsetFormulaBase * formula() const;
/// current offset in the current cell
///
bool script(bool);
///
- bool interpret(string const &);
- ///
bool interpret(char);
- ///
- bool toggleLimits();
/// interpret name a name of a macro
void macroModeClose();
/// are we currently typing the name of a macro?
- MathUnknownInset * inMacroMode() const;
+ bool inMacroMode() const;
+ /// get access to the macro we are currently typing
+ MathUnknownInset * activeMacro();
+ /// get access to the macro we are currently typing
+ MathUnknownInset const * activeMacro() const;
/// are we currently typing '#1' or '#2' or...?
bool inMacroArgMode() const;
/// are we in math mode (1), text mode (-1) or unsure?
void selCut();
///
void selDel();
- ///
- void selPaste();
+ /// pastes n-th element of cut buffer
+ void selPaste(size_t n);
///
void selHandle(bool);
///
void selClear();
/// clears or deletes selection depending on lyxrc setting
void selClearOrDel();
- ///
- void selGet(MathArray & ar);
- ///
- void drawSelection(MathPainterInfo & pain) const;
+ /// draws light-blue selection background
+ void drawSelection(PainterInfo & pi) const;
///
void handleNest(MathAtom const & at);
- /// splits cells and shifts right part to the next cell
- void splitCell();
- /// splits line and insert new row of cell
- void breakLine();
- /// read contents of line into an array
- void readLine(MathArray & ar) const;
/// remove this as soon as LyXFunc::getStatus is "localized"
string getLastCode() const { return "mathnormal"; }
///
char valign() const;
///
char halign() const;
- ///
- col_type hullCol() const;
- ///
- row_type hullRow() const;
- ///
- col_type gridCol() const;
- ///
- row_type gridRow() const;
/// make sure cursor position is valid
void normalize();
///
MathArray & array() const;
///
- MathXArray & xarray() const;
- ///
bool hasPrevAtom() const;
///
bool hasNextAtom() const;
MathAtom & nextAtom();
/// returns the selection
- void getSelection(MathCursorPos &, MathCursorPos &) const;
+ void getSelection(CursorPos &, CursorPos &) const;
/// returns the normalized anchor of the selection
- MathCursorPos normalAnchor() const;
+ CursorPos normalAnchor() const;
/// reference to the last item of the path, i.e. "The Cursor"
- MathCursorPos & cursor();
+ CursorPos & cursor();
/// reference to the last item of the path, i.e. "The Cursor"
- MathCursorPos const & cursor() const;
+ CursorPos const & cursor() const;
/// how deep are we nested?
unsigned depth() const;
/// local dispatcher
- int dispatch(string const & cmd);
+ dispatch_result dispatch(FuncRequest const & cmd);
/// describe the situation
string info() const;
/// dump selection information for debugging
void dump(char const * str) const;
/// moves on
void setSelection(MathIterator const & where, size_type n);
+ /// grab selection marked by anchor and current cursor
+ string grabSelection() const;
+ /// guess what
+ string grabAndEraseSelection();
///
void insert(char c);
///
/// hack for reveal codes
void markInsert();
void markErase();
- void handleExtern(string const & arg);
-
- ///
- friend class Selection;
-
-
-private:
/// injects content of a cell into parent
void pullArg();
+ /// split font inset etc
+ void handleFont(string const & font);
+
+private:
/// moves cursor index one cell to the left
bool idxLeft();
/// moves cursor index one cell to the right
bool idxRight();
- /// moves cursor to beginning first cell of current line
- bool idxLineFirst();
/// moves cursor to end of last cell of current line
bool idxLineLast();
/// moves cursor position one cell to the left
bool posRight();
/// moves position somehow up or down
bool goUpDown(bool up);
- /// moves position into box
- bool bruteFind(int xo, int yo, int xlow, int xhigh, int ylow, int yhigh);
+ /// moves position closest to (x, y) in given box
+ bool bruteFind(int x, int y, int xlow, int xhigh, int ylow, int yhigh);
+ /// moves position closest to (x, y) in current cell
+ void bruteFind2(int x, int y);
/// are we in a nucleus of a script inset?
bool inNucleus() const;
-
- /// grab grid marked by anchor and current cursor
- MathGridInset grabSelection() const;
/// erase the selected part and re-sets the cursor
void eraseSelection();
- /// guess what
- MathGridInset grabAndEraseSelection();
- ///
+ /// the name of the macro we are currently inputting
string macroName() const;
- ///
- MathInset::difference_type macroNamePos() const;
+ /// where in the curent cell does the macro name start?
+ difference_type macroNamePos() const;
/// can we enter the inset?
bool openable(MathAtom const &, bool selection) const;
/// write access to cursor cell position