#endif
#include "math_defs.h"
+#include "math_inset.h"
+#include "LString.h"
class MathInset;
class MathAtom;
class MathArray;
class MathXArray;
class Painter;
+class Selection;
class latexkeys;
/// Description of a position
struct MathCursorPos {
/// inset
- MathInset * par_;
+ MathAtom * par_;
/// cell index
- int idx_;
+ MathInset::idx_type idx_;
/// cell position
- int pos_;
+ MathInset::pos_type pos_;
+
/// returns cell corresponding to this position
MathArray & cell() const;
/// returns cell corresponding to this position
- MathArray & cell(int idx) const;
+ MathArray & cell(MathInset::idx_type idx) const;
/// returns xcell corresponding to this position
MathXArray & xcell() const;
/// returns xcell corresponding to this position
- MathXArray & xcell(int idx) const;
+ MathXArray & xcell(MathInset::idx_type idx) const;
};
///
/// This is the external interface of Math's subkernel
class MathCursor {
public:
+ /// short of anything else reasonable
+ typedef MathInset::size_type size_type;
+ /// type for cursor positions within a cell
+ typedef MathInset::pos_type pos_type;
+ /// type for cell indices
+ typedef MathInset::idx_type idx_type;
+ /// type for row numbers
+ typedef MathInset::row_type row_type;
+ /// type for column numbers
+ typedef MathInset::col_type col_type;
+
///
- explicit MathCursor(InsetFormulaBase *);
+ explicit MathCursor(InsetFormulaBase *, bool left);
///
- void insert(MathInset *);
+ void insert(MathAtom const &);
///
void insert(MathArray const &);
///
+ void paste(MathArray const &);
+ ///
void erase();
///
void backspace();
void first();
/// Put the cursor in the last position
void last();
- /// moves cursor position one cell to the left
- bool posLeft();
- /// moves cursor position one cell to the right
- bool posRight();
- /// moves cursor index one cell to the left
- bool idxLeft();
- /// moves cursor index one cell to the right
- bool idxRight();
- /// moves position somehow up
- bool goUp();
- /// moves position somehow down
- bool goDown();
///
void idxNext();
///
///
void plainErase();
///
- void plainInsert(MathInset * p);
+ void plainInsert(MathAtom const &);
///
- void niceInsert(MathInset * p);
+ void niceInsert(MathAtom const &);
+
///
void delLine();
/// This is in pixels from (maybe?) the top of inset
///
void getPos(int & x, int & y);
///
- MathInset * par() const;
+ MathAtom & par() const;
/// return the next enclosing grid inset and the cursor's index in it
- MathArrayInset * enclosingArray(int &) const;
+ MathArrayInset * enclosingArray(idx_type &) const;
///
InsetFormulaBase const * formula();
///
- int pos() const;
+ pos_type pos() const;
///
- int idx() const;
+ idx_type idx() const;
///
- int size() const;
+ size_type size() const;
///
void interpret(string const &);
///
+ void interpret(char);
+ ///
void setSize(MathStyles);
///
bool toggleLimits();
///
char halign() const;
///
- int col() const;
+ col_type col() const;
///
- int row() const;
+ row_type row() const;
///
MathStyles style() const;
/// Make sure cursor position is valid
void normalize() const;
-
+
+ /// enter a MathInset
+ void push(MathAtom & par);
/// enter a MathInset from the front
- void pushLeft(MathInset * par);
+ void pushLeft(MathAtom & par);
/// enter a MathInset from the back
- void pushRight(MathInset * par);
+ void pushRight(MathAtom & par);
/// leave current MathInset to the left
bool popLeft();
/// leave current MathInset to the left
///
MathXArray & xarray() const;
///
- MathAtom const * prevAtom() const;
+ bool hasPrevAtom() const;
+ ///
+ bool hasNextAtom() const;
///
- MathAtom * prevAtom();
+ MathAtom const & prevAtom() const;
///
- MathAtom const * nextAtom() const;
+ MathAtom & prevAtom();
///
- MathAtom * nextAtom();
+ MathAtom const & nextAtom() const;
+ ///
+ MathAtom & nextAtom();
/// returns the selection
void getSelection(MathCursorPos &, MathCursorPos &) const;
///
MathCursorPos const & cursor() const;
-
- ///
- int last() const;
- ///
- MathInset * parInset(int i) const;
- ///
- MathMatrixInset * outerPar() const;
///
void seldump(char const * str) const;
///
void dump(char const * str) const;
///
- void merge(MathArray const & arr);
- ///
- MathInset * nextInset() const;
- ///
- MathInset * prevInset() const;
- ///
- MathScriptInset * prevScriptInset() const;
- ///
- MathSpaceInset * prevSpaceInset() const;
+ friend class Selection;
+
private:
+ /// moves cursor position one cell to the left
+ bool posLeft();
+ /// moves cursor position one cell to the right
+ bool posRight();
+ /// moves cursor index one cell to the left
+ bool idxLeft();
+ /// moves cursor index one cell to the right
+ bool idxRight();
+ /// moves position somehow up
+ bool goUp();
+ /// moves position somehow down
+ bool goDown();
+
///
string macroName() const;
///
- void insert(char, MathTextCodes t = LM_TC_MIN);
+ int macroNamePos() const;
+ ///
+ void insert(char, MathTextCodes t);
/// can we enter the inset?
- bool openable(MathInset *, bool selection) const;
+ bool openable(MathAtom const &, bool selection) const;
/// can the setPos routine enter that inset?
- MathInset * positionable(MathAtom *, int x, int y) const;
+ bool positionable(MathAtom const &, int x, int y) const;
/// write access to cursor cell position
- int & pos();
+ pos_type & pos();
/// write access to cursor cell index
- int & idx();
+ idx_type & idx();
/// x-offset of current cell relative to par xo
int cellXOffset() const;
/// y-offset of current cell relative to par yo