// -*- C++ -*-
+
/*
- * File: formulabase.h
- * Purpose: Common parts of the math LyX insets
- * Author: André Pönitz
- * Created: May 2001
- * Description: Allows the edition of math paragraphs inside Lyx.
+ * Common parts of the math LyX insets
+ * \author André Pönitz
*
- * Copyright: 2001, The LyX Project
+ * Full author contact details are available in file CREDITS
*
- * You are free to use and modify this code under the terms of
- * the GNU General Public Licence version 2 or later.
+ * You are free to use and modify this code under the terms of
+ * the GNU General Public Licence version 2 or later.
*/
#ifndef INSET_FORMULABASE_H
#define INSET_FORMULABASE_H
-#ifdef __GNUG__
-#pragma interface
-#endif
-
-#include "insets/inset.h"
-#include "frontends/mouse_state.h"
-#include "lyxfont.h"
+#include "insets/updatableinset.h"
+#include "dimension.h"
#include <boost/weak_ptr.hpp>
#include <iosfwd>
class BufferView;
class MathAtom;
+
/// An abstract base class for all math related LyX insets
class InsetFormulaBase : public UpdatableInset {
public:
///
InsetFormulaBase();
- ///
- virtual int ascent(BufferView *, LyXFont const &) const = 0;
- ///
- virtual int descent(BufferView *, LyXFont const &) const = 0;
- ///
- virtual int width(BufferView *, LyXFont const &) const = 0;
- ///
- virtual void draw(BufferView *,LyXFont const &, int, float &, bool) const = 0;
- ///
- virtual string hullType() const { return "none"; }
/// lowest x coordinate
virtual int xlow() const;
/// highest x coordinate
public:
///
+ // Don't use this for AMS validation as long as there is no
+ // user-accessible way to override "false positives"
virtual void validate(LaTeXFeatures &) const;
///
- virtual Inset * clone(Buffer const &, bool same_id = false) const = 0;
- ///
- virtual Inset::Code lyxCode() const;
+ virtual InsetOld::Code lyxCode() const;
/// what appears in the minibuffer when opening
virtual string const editMessage() const;
///
- virtual void edit(BufferView *, int x, int y, mouse_button::state button);
- ///
- virtual void edit(BufferView *, bool front = true);
- ///
- virtual void toggleInsetCursor(BufferView *);
- ///
- virtual void showInsetCursor(BufferView *, bool show = true);
- ///
- virtual void hideInsetCursor(BufferView *);
- ///
virtual void fitInsetCursor(BufferView *) const;
- ///
+ /// FIXME
virtual void getCursorPos(BufferView *, int &, int &) const;
+ /// get the absolute document x,y of the cursor
+ virtual void getCursor(BufferView & bv, int & x, int & y) const;
///
virtual void toggleInsetSelection(BufferView * bv);
///
- virtual void insetButtonPress(BufferView *, int x, int y, mouse_button::state button);
- ///
- virtual bool insetButtonRelease(BufferView *, int x, int y, mouse_button::state button);
- ///
- virtual void insetMotionNotify(BufferView *, int x, int y, mouse_button::state state);
- ///
virtual void insetUnlock(BufferView *);
/// To allow transparent use of math editing functions
- virtual RESULT localDispatch(BufferView *, FuncRequest const &);
+ virtual dispatch_result localDispatch(FuncRequest const &);
+ /// To allow transparent use of math editing functions
+ //virtual void status(FuncRequest const &);
- ///
- virtual std::vector<string> const getLabelList() const;
///
virtual MathAtom const & par() const = 0;
///
virtual MathAtom & par() = 0;
///
- virtual void updateLocal(BufferView * bv, bool mark_dirty);
- ///
- BufferView * view() const { return view_.get(); }
+ // And shouldn't this really return a shared_ptr<BufferView> instead?
+ BufferView * view() const;
///
virtual bool searchForward(BufferView *, string const &,
- bool = true, bool = false);
+ bool = true, bool = false);
///
virtual bool searchBackward(BufferView *, string const &,
- bool = true, bool = false);
+ bool = true, bool = false);
///
virtual bool isTextInset() const { return true; }
///
///
virtual void revealCodes(BufferView *) const;
///
- virtual Inset::EDITABLE editable() const { return HIGHLY_EDITABLE; }
+ virtual EDITABLE editable() const { return HIGHLY_EDITABLE; }
+ ///
+ bool display() const;
+ // return the selection as string
+ string selectionAsString() const;
private:
/// unimplemented
void operator=(const InsetFormulaBase &);
/// common base for handling accents
void handleAccent(BufferView * bv, string const & arg, string const & name);
-
-protected:
+ /// lfun handler
+ dispatch_result lfunMousePress(FuncRequest const &);
///
- mutable boost::weak_ptr<BufferView> view_;
+ dispatch_result lfunMouseRelease(FuncRequest const &);
///
- mutable LyXFont font_;
+ dispatch_result lfunMouseMotion(FuncRequest const &);
protected:
///
- void metrics(BufferView * bv, LyXFont const & font) const;
- ///
- void metrics(BufferView * bv = 0) const;
+ //mutable boost::weak_ptr<BufferView> view_;
+ mutable BufferView * view_;
+
+protected:
///
void handleFont(BufferView * bv, string const & arg, string const & font);
// We don't really mess want around with mathed stuff outside mathed.
// So do it here.
-//
-void mathDispatchCreation(BufferView *, string const &, bool);
-//
-void mathDispatchMathDisplay(BufferView *, string const &);
-//
-void mathDispatchMathMode(BufferView *, string const &);
-//
-void mathDispatchMathMacro(BufferView *, string const &);
-//
-void mathDispatchMathDelim(BufferView *, string const &);
-//
-void mathDispatchInsertMath(BufferView *, string const &);
-//
-void mathDispatchInsertMatrix(BufferView *, string const &);
-//
-void mathDispatchGreek(BufferView *, string const &);
-//
-void mathDispatchMathImportSelection(BufferView *, string const &);
-//
-void mathDispatch(BufferView *, FuncRequest const &);
-//
-void mathDispatch(BufferView *, string const &);
+void mathDispatch(FuncRequest const &);
+
+///
+void releaseMathCursor(BufferView * bv);
#endif