#ifndef INSET_FORMULABASE_H
#define INSET_FORMULABASE_H
-#ifdef __GNUG__
-#pragma interface
-#endif
-#include "insets/inset.h"
+#include "insets/updatableinset.h"
#include "frontends/mouse_state.h"
#include "lyxfont.h"
///
virtual int width(BufferView *, LyXFont const &) const = 0;
///
- virtual void draw(BufferView *,LyXFont const &, int, float &, bool) const = 0;
+ virtual void draw(BufferView *,LyXFont const &, int, float &) const = 0;
/// lowest x coordinate
virtual int xlow() const;
/// highest x coordinate
public:
///
+ // Don't use this for AMS validation as long as there is no
+ // user-accessible way to override "false positives"
virtual void validate(LaTeXFeatures &) const;
///
virtual Inset * clone(Buffer const &, bool same_id = false) const = 0;
virtual void insetUnlock(BufferView *);
/// To allow transparent use of math editing functions
- virtual RESULT localDispatch(FuncRequest const &);
+ virtual dispatch_result localDispatch(FuncRequest const &);
/// To allow transparent use of math editing functions
//virtual void status(FuncRequest const &);
///
virtual MathAtom & par() = 0;
///
- virtual void updateLocal(BufferView * bv, bool mark_dirty);
- ///
- BufferView * view() const { return view_.get(); }
+ // And shouldn't this really return a shared_ptr<BufferView> instead?
+ BufferView * view() const;
///
virtual bool searchForward(BufferView *, string const &,
- bool = true, bool = false);
+ bool = true, bool = false);
///
virtual bool searchBackward(BufferView *, string const &,
- bool = true, bool = false);
+ bool = true, bool = false);
///
virtual bool isTextInset() const { return true; }
///
virtual EDITABLE editable() const { return HIGHLY_EDITABLE; }
///
bool display() const;
+ // return the selection as string
+ string selectionAsString() const;
private:
/// unimplemented
void operator=(const InsetFormulaBase &);
/// common base for handling accents
void handleAccent(BufferView * bv, string const & arg, string const & name);
- /// lfun handler
- RESULT lfunMousePress(FuncRequest const &);
+ /// lfun handler
+ dispatch_result lfunMousePress(FuncRequest const &);
///
- RESULT lfunMouseRelease(FuncRequest const &);
+ dispatch_result lfunMouseRelease(FuncRequest const &);
///
- RESULT lfunMouseMotion(FuncRequest const &);
+ dispatch_result lfunMouseMotion(FuncRequest const &);
protected:
///
// So do it here.
void mathDispatch(FuncRequest const &);
+///
+void releaseMathCursor(BufferView * bv);
+
#endif