#define COMMAND_INSET_H
#include "math_nestinset.h"
-#include "insets/renderers.h"
+#include "insets/render_button.h"
/// Inset for things like \name[options]{contents}
//
// void infoize(std::ostream & os) const;
///
- dispatch_result dispatch(FuncRequest const & cmd, idx_type & idx, pos_type & pos);
- ///
virtual std::string const screenLabel() const;
/// generate something that will be understood by the Dialogs.
std::string const createDialogStr(std::string const & name) const;
std::string const & commandname() const { return name_; }
-
+protected:
+ ///
+ virtual
+ DispatchResult
+ priv_dispatch(LCursor & cur, FuncRequest const & cmd);
private:
std::string name_;
mutable bool set_label_;
- mutable ButtonRenderer button_;
+ mutable RenderButton button_;
};
#endif