#define COMMAND_INSET_H
#include "math_nestinset.h"
+
#include "insets/render_button.h"
///
explicit CommandInset(std::string const & name);
///
- virtual std::auto_ptr<InsetBase> clone() const;
- ///
void metrics(MetricsInfo & mi, Dimension & dim) const;
///
void draw(PainterInfo & pi, int x, int y) const;
virtual std::string const screenLabel() const;
/// generate something that will be understood by the Dialogs.
std::string const createDialogStr(std::string const & name) const;
-
- std::string const & commandname() const { return name_; }
-protected:
///
- virtual
- DispatchResult
- priv_dispatch(LCursor & cur, FuncRequest const & cmd);
+ std::string const & commandname() const { return name_; }
private:
+ virtual std::auto_ptr<InsetBase> doClone() const;
+
+ ///
std::string name_;
+ ///
mutable bool set_label_;
+ ///
mutable RenderButton button_;
};