#define COMMAND_INSET_H
#include "math_nestinset.h"
-#include "insets/renderers.h"
+
+#include "insets/render_button.h"
/// Inset for things like \name[options]{contents}
///
explicit CommandInset(std::string const & name);
///
- virtual std::auto_ptr<InsetBase> clone() const;
- ///
void metrics(MetricsInfo & mi, Dimension & dim) const;
///
void draw(PainterInfo & pi, int x, int y) const;
//
// void infoize(std::ostream & os) const;
///
- dispatch_result dispatch(FuncRequest const & cmd, idx_type & idx, pos_type & pos);
- ///
virtual std::string const screenLabel() const;
/// generate something that will be understood by the Dialogs.
std::string const createDialogStr(std::string const & name) const;
-
+ ///
std::string const & commandname() const { return name_; }
-
private:
+ virtual std::auto_ptr<InsetBase> doClone() const;
+
+ ///
std::string name_;
+ ///
mutable bool set_label_;
- mutable ButtonRenderer button_;
+ ///
+ mutable RenderButton button_;
};
#endif