///
explicit CommandInset(std::string const & name);
///
- virtual std::auto_ptr<InsetBase> clone() const;
- ///
void metrics(MetricsInfo & mi, Dimension & dim) const;
///
void draw(PainterInfo & pi, int x, int y) const;
///
+ InsetBase * editXY(LCursor &, int, int);
+ ///
void write(WriteStream & os) const;
//
// void infoize(std::ostream & os) const;
virtual std::string const screenLabel() const;
/// generate something that will be understood by the Dialogs.
std::string const createDialogStr(std::string const & name) const;
-
+ ///
std::string const & commandname() const { return name_; }
private:
+ virtual std::auto_ptr<InsetBase> doClone() const;
+
+ ///
std::string name_;
+ ///
mutable bool set_label_;
+ ///
mutable RenderButton button_;
};