// -*- C++ -*-
-/**
+/**
* \file command_inset.h
*
* This file is part of LyX, the document processor.
* Full author contact details are available in file CREDITS.
*/
-#ifdef __GNUG__
-#pragma interface
-#endif
#ifndef COMMAND_INSET_H
#define COMMAND_INSET_H
-#include "button_inset.h"
+#include "math_nestinset.h"
+#include "insets/renderers.h"
+
/// Inset for things like \name[options]{contents}
-class CommandInset : public ButtonInset {
+class CommandInset : public MathNestInset {
public:
- /// name, contents, options deliminited by '|++|'
- explicit CommandInset(string const & data);
///
- MathInset * clone() const;
+ explicit CommandInset(string const & name);
///
- void write(WriteStream & os) const;
+ virtual std::auto_ptr<InsetBase> clone() const;
///
- //void infoize(std::ostream & os) const;
+ void metrics(MetricsInfo & mi, Dimension & dim) const;
///
- result_type dispatch(FuncRequest const & cmd, idx_type & idx, pos_type & pos);
+ void draw(PainterInfo & pi, int x, int y) const;
///
- string screenLabel() const;
-public:
+ void write(WriteStream & os) const;
+ //
+ // void infoize(std::ostream & os) const;
+ ///
+ dispatch_result dispatch(FuncRequest const & cmd, idx_type & idx, pos_type & pos);
+ ///
+ virtual string const screenLabel() const;
+ /// generate something that will be understood by the Dialogs.
+ string const createDialogStr(string const & name) const;
+
+ string const & commandname() const { return name_; }
+
+private:
string name_;
+ mutable bool set_label_;
+ mutable ButtonRenderer button_;
};
#endif