#include "MathRow.h"
-#include "InsetMath.h"
-#include "MathClass.h"
#include "MathData.h"
#include "MathSupport.h"
#include "CoordCache.h"
#include "MetricsInfo.h"
+#include "mathed/InsetMath.h"
+
#include "frontends/FontMetrics.h"
#include "frontends/Painter.h"
MathRow::Element::Element(MetricsInfo const & mi, Type t, MathClass mc)
: type(t), mclass(mc), before(0), after(0), macro_nesting(mi.base.macro_nesting),
- marker(InsetMath::NO_MARKER), inset(0), compl_unique_to(0), ar(0),
+ marker(marker_type::NO_MARKER), inset(nullptr), compl_unique_to(0), ar(nullptr),
color(Color_red)
{}
int markerMargin(MathRow::Element const & e)
{
switch(e.marker) {
- case InsetMath::MARKER:
- case InsetMath::MARKER2:
- case InsetMath::BOX_MARKER:
+ case marker_type::MARKER:
+ case marker_type::MARKER2:
+ case marker_type::BOX_MARKER:
return 2;
- case InsetMath::NO_MARKER:
+ case marker_type::NO_MARKER:
return 0;
}
// should not happen
{
// handle vertical space for markers
switch(e.marker) {
- case InsetMath::NO_MARKER:
+ case marker_type::NO_MARKER:
break;
- case InsetMath::MARKER:
+ case marker_type::MARKER:
++dim.des;
break;
- case InsetMath::MARKER2:
+ case marker_type::MARKER2:
++dim.asc;
++dim.des;
break;
- case InsetMath::BOX_MARKER:
+ case marker_type::BOX_MARKER:
FontInfo font;
font.setSize(TINY_SIZE);
Dimension namedim;
void drawMarkers(PainterInfo const & pi, MathRow::Element const & e,
int const x, int const y)
{
- if (e.marker == InsetMath::NO_MARKER)
+ if (e.marker == marker_type::NO_MARKER)
return;
CoordCache const & coords = pi.base.bv->coordCache();
int const r = x + dim.width() - e.after;
// Grey lower box
- if (e.marker == InsetMath::BOX_MARKER) {
+ if (e.marker == marker_type::BOX_MARKER) {
// draw header and rectangle around
FontInfo font;
font.setSize(TINY_SIZE);
|| e.inset->editing(pi.base.bv);
ColorCode const pen_color = highlight ? Color_mathframe : Color_mathcorners;
// If the corners have the same color as the background, do not paint them.
- if (lcolor.getX11Name(Color_mathbg) == lcolor.getX11Name(pen_color))
+ if (lcolor.getX11HexName(Color_mathbg) == lcolor.getX11HexName(pen_color))
return;
// Lower corners in all cases
pi.pain.line(r - 3, d, r, d, pen_color);
// Upper corners
- if (e.marker == InsetMath::BOX_MARKER
- || e.marker == InsetMath::MARKER2) {
+ if (e.marker == marker_type::BOX_MARKER
+ || e.marker == marker_type::MARKER2) {
int const a = y - dim.ascent();
pi.pain.line(l, a + 3, l, a, pen_color);
pi.pain.line(r, a + 3, r, a, pen_color);
// for linearized insets (macros...) too
if (e.type == BEGIN)
bef.after = max(bef.after, markerMargin(e));
- if (e.type == END && e.marker != InsetMath::NO_MARKER) {
+ if (e.type == END && e.marker != marker_type::NO_MARKER) {
Element & aft = elements_[after(i)];
aft.before = max(aft.before, markerMargin(e));
}
// This is hackish: the math inset does not know that space
// has been added before and after it; we alter its dimension
// while it is drawing, because it relies on this value.
- Dimension const d = coords.insets().dim(e.inset);
- Dimension d2 = d;
- d2.wid -= e.before + e.after;
- coords.insets().add(e.inset, d2);
+ Geometry & g = coords.insets().geometry(e.inset);
+ g.dim.wid -= e.before + e.after;
+ if (pi.pain.develMode() && !e.inset->isBufferValid())
+ pi.pain.fillRectangle(x + e.before, y - g.dim.ascent(),
+ g.dim.width(), g.dim.height(), Color_error);
e.inset->draw(pi, x + e.before, y);
- coords.insets().add(e.inset, x, y);
- coords.insets().add(e.inset, d);
+ g.pos = {x, y};
+ g.dim.wid += e.before + e.after;
drawMarkers(pi, e, x, y);
- x += d.wid;
+ x += g.dim.wid;
break;
}
case BEGIN: