#include "InsetMathScript.h"
#include "InsetMathMacro.h"
#include "MathMacroTable.h"
-#include "MathMLStream.h"
+#include "MathStream.h"
#include "MathSupport.h"
#include "MathReplace.h"
void MathArray::draw(PainterInfo & pi, int x, int y) const
{
//lyxerr << "MathArray::draw: x: " << x << " y: " << y << endl;
- setXY(*pi.base.bv, x, y);
+ BufferView & bv = *pi.base.bv;
+ setXY(bv, x, y);
if (empty()) {
pi.pain.rectangle(x, y - ascent(), width(), height(), LColor::mathline);
// don't draw outside the workarea
if (y + descent() <= 0
- || y - ascent() >= pi.pain.paperHeight()
+ || y - ascent() >= bv.workHeight()
|| x + width() <= 0
- || x >= pi.pain.paperWidth())
+ || x >= bv. workWidth())
return;
- //BufferView & bv = *pi.base.bv;
for (size_t i = 0, n = size(); i != n; ++i) {
MathAtom const & at = operator[](i);
#if 0
- Buffer const & buf = *bv.buffer();
+ Buffer const & buf = bv.buffer();
// special macro handling
MathMacro const * mac = at->asMacro();
if (mac && buf.hasMacro(mac->name())) {
}
}
#endif
- //BufferView & bv = *pi.base.bv;
- pi.base.bv->coordCache().insets().add(at.nucleus(), x, y);
+ bv.coordCache().insets().add(at.nucleus(), x, y);
at->drawSelection(pi, x, y);
at->draw(pi, x, y);
x += at->width();