#ifndef MATH_UNKNOWNINSET_H
#define MATH_UNKNOWNINSET_H
-#include "InsetMathDim.h"
+#include "InsetMath.h"
namespace lyx {
/// LaTeX names for objects that we really don't know
-class InsetMathUnknown : public InsetMathDim {
+class InsetMathUnknown : public InsetMath {
public:
///
explicit InsetMathUnknown(docstring const & name,
bool final = true, bool black = false);
///
- bool metrics(MetricsInfo & mi, Dimension & dim) const;
+ void metrics(MetricsInfo & mi, Dimension & dim) const;
///
void draw(PainterInfo & pi, int x, int y) const;
///
void setName(docstring const & name);
///
docstring name() const;
+
/// identifies UnknownInsets
InsetMathUnknown const * asUnknownInset() const { return this; }
/// identifies UnknownInsets
///
bool final() const;
///
- int kerning() const { return kerning_; }
+ int kerning(BufferView const *) const { return kerning_; }
private:
- virtual std::auto_ptr<InsetBase> doClone() const;
+ virtual Inset * clone() const;
///
docstring name_;
/// are we finished creating the name?