#ifndef MATH_UNKNOWNINSET_H
#define MATH_UNKNOWNINSET_H
-#include "InsetMathDim.h"
+#include "InsetMath.h"
+
+
+namespace lyx {
/// LaTeX names for objects that we really don't know
-class InsetMathUnknown : public InsetMathDim {
+class InsetMathUnknown : public InsetMath {
public:
///
- explicit InsetMathUnknown(std::string const & name,
+ explicit InsetMathUnknown(docstring const & name,
bool final = true, bool black = false);
///
- void metrics(MetricsInfo & mi, Dimension & dim) const;
+ bool metrics(MetricsInfo & mi, Dimension & dim) const;
///
void draw(PainterInfo & pi, int x, int y) const;
///
- void setName(std::string const & name);
+ void setName(docstring const & name);
///
- std::string name() const;
+ docstring name() const;
/// identifies UnknownInsets
InsetMathUnknown const * asUnknownInset() const { return this; }
/// identifies UnknownInsets
///
void mathematica(MathematicaStream &) const;
///
- void mathmlize(MathMLStream &) const;
+ void mathmlize(MathStream &) const;
///
void octave(OctaveStream &) const;
///
void finalize();
///
bool final() const;
+ ///
+ int kerning() const { return kerning_; }
private:
- virtual std::auto_ptr<InsetBase> doClone() const;
+ virtual std::auto_ptr<Inset> doClone() const;
///
- std::string name_;
+ docstring name_;
/// are we finished creating the name?
bool final_;
///
bool black_;
+ ///
+ mutable int kerning_;
};
+
+
+} // namespace lyx
#endif