class InsetMathUnderset : public InsetMathFracBase {
public:
///
- InsetMathUnderset(Buffer * buf) : InsetMathFracBase(buf) {}
+ explicit InsetMathUnderset(Buffer * buf) : InsetMathFracBase(buf) {}
///
void metrics(MetricsInfo & mi, Dimension & dim) const;
///
void draw(PainterInfo & pi, int x, int y) const;
///
+ bool idxFirst(Cursor &) const;
+ ///
+ bool idxLast(Cursor &) const;
+ ///
void write(WriteStream & ws) const;
///
void normalize(NormalStream & ns) const;