#include "InsetMath.h"
-#include "Font.h"
-
namespace lyx {
class latexkeys;
///
void draw(PainterInfo &, int x, int y) const;
///
- int kerning() const { return kerning_; }
+ int kerning(BufferView const *) const { return kerning_; }
///
bool isRelOp() const;