#include "MathData.h"
#include "MathStream.h"
#include "TextPainter.h"
-#include "Color.h"
#include "frontends/Painter.h"
int xp[3];
int yp[3];
pi.pain.line(x + dim.width(), y - a + 1,
- x + 8, y - a + 1, Color::math);
+ x + 8, y - a + 1, Color_math);
xp[0] = x + 8; yp[0] = y - a + 1;
xp[1] = x + 5; yp[1] = y + d - 1;
xp[2] = x; yp[2] = y + (d - a)/2;
- pi.pain.lines(xp, yp, 3, Color::math);
+ pi.pain.lines(xp, yp, 3, Color_math);
drawMarkers(pi, x, y);
}