#include "MathStream.h"
#include "LaTeXFeatures.h"
-#include "LColor.h"
+#include "Color.h"
#include "frontends/Painter.h"
xp[2] = x + w - 2; yp[2] = y;
xp[3] = x + w - 2; yp[3] = y - 3;
- pi.pain.lines(xp, yp, 4, (space_ < 3) ? LColor::latex : LColor::math);
+ pi.pain.lines(xp, yp, 4, (space_ < 3) ? Color::latex : Color::math);
}