///
mode_type currentMode() const { return MATH_MODE; }
///
- void metrics(MetricsInfo & mi, Dimension & dim) const;
+ bool metrics(MetricsInfo & mi, Dimension & dim) const;
///
void draw(PainterInfo & pi, int x, int y) const;
///
void drawT(TextPainter & pi, int x, int y) const;
/// move cursor left
- bool idxLeft(LCursor & cur) const;
+ bool idxLeft(Cursor & cur) const;
/// move cursor right
- bool idxRight(LCursor & cur) const;
+ bool idxRight(Cursor & cur) const;
/// move cursor up or down
- bool idxUpDown(LCursor & cur, bool up) const;
+ bool idxUpDown(Cursor & cur, bool up) const;
/// Target pos when we enter the inset from the left by pressing "Right"
- bool idxFirst(LCursor & cur) const;
+ bool idxFirst(Cursor & cur) const;
/// Target pos when we enter the inset from the right by pressing "Left"
- bool idxLast(LCursor & cur) const;
+ bool idxLast(Cursor & cur) const;
/// write LaTeX and Lyx code
void write(WriteStream & os) const;
/// write content as something readable by Mathematica
void mathematica(MathematicaStream &) const;
/// write content as something resembling MathML
- void mathmlize(MathMLStream &) const;
+ void mathmlize(MathStream &) const;
/// write content as something readable by Octave
void octave(OctaveStream &) const;
/// get limits
int limits() const { return limits_; }
/// returns subscript. Always run 'hasDown' or 'has(false)' before!
- MathArray const & down() const;
+ MathData const & down() const;
/// returns subscript. Always run 'hasDown' or 'has(false)' before!
- MathArray & down();
+ MathData & down();
/// returns superscript. Always run 'hasUp' or 'has(true)' before!
- MathArray const & up() const;
+ MathData const & up() const;
/// returns superscript. Always run 'hasUp' or 'has(true)' before!
- MathArray & up();
+ MathData & up();
/// returns nucleus
- MathArray const & nuc() const;
+ MathData const & nuc() const;
/// returns nucleus
- MathArray & nuc();
+ MathData & nuc();
/// do we have a superscript?
bool hasUp() const;
/// do we have a subscript?
/// make sure a script is accessible
void ensure(bool up);
/// say that we have scripts
- void infoize(std::ostream & os) const;
+ void infoize(odocstream & os) const;
/// say whether we have displayed limits
- void infoize2(std::ostream & os) const;
+ void infoize2(odocstream & os) const;
protected:
- virtual void doDispatch(LCursor & cur, FuncRequest & cmd);
+ virtual void doDispatch(Cursor & cur, FuncRequest & cmd);
private:
- virtual std::auto_ptr<InsetBase> doClone() const;
+ virtual std::auto_ptr<Inset> doClone() const;
/// returns x offset for main part
int dxx() const;
/// returns width of nucleus if any
int nwid() const;
+ /// returns y offset for either superscript or subscript
+ int dy01(int asc, int des, int what) const;
/// returns y offset for superscript
int dy0() const;
/// returns y offset for subscript
int nasc() const;
/// returns descent of nucleus if any
int ndes() const;
+ /// returns superscript kerning of nucleus if any
+ int nker() const;
/// where do we have to draw the scripts?
bool hasLimits() const;
/// clean up empty cells and return true if a cell has been deleted.
- bool notifyCursorLeaves(LCursor & cur);
+ bool notifyCursorLeaves(Cursor & cur);
/// possible subscript (index 0) and superscript (index 1)
bool cell_1_is_up_;