#include <config.h>
+#include "InsetMathScript.h"
+
+#include "InsetMathBrace.h"
+#include "InsetMathSymbol.h"
+#include "MathData.h"
+#include "MathStream.h"
+#include "MathSupport.h"
+
#include "BufferView.h"
#include "Cursor.h"
#include "DispatchResult.h"
#include "FuncRequest.h"
#include "FuncStatus.h"
-#include "InsetMathBrace.h"
-#include "InsetMathScript.h"
-#include "InsetMathSymbol.h"
#include "LaTeXFeatures.h"
-#include "MathData.h"
-#include "MathStream.h"
-#include "MathSupport.h"
+#include "MetricsInfo.h"
#include "support/debug.h"
#include "support/gettext.h"
-
#include "support/lassert.h"
}
+MathClass InsetMathScript::mathClass() const
+{
+ // FIXME: this is a hack, since the class will not be correct if
+ // the nucleus has several elements or if the last element is a math macro
+ // or a macro argument proxy.
+ // The correct implementation would require to linearize the nucleus.
+ if (nuc().empty())
+ return MC_ORD;
+ else {
+ // return the class of last element since this is the one that counts.
+ MathClass mc = nuc().back()->mathClass();
+ return (mc == MC_UNKNOWN) ? MC_ORD : mc;
+ }
+}
+
+
void InsetMathScript::metrics(MetricsInfo & mi, Dimension & dim) const
{
+ Changer dummy2 = mi.base.changeEnsureMath();
Dimension dim0;
Dimension dim1;
Dimension dim2;
cell(0).metrics(mi, dim0);
- ScriptChanger dummy(mi.base);
+ Changer dummy = mi.base.changeScript();
if (nargs() > 1)
cell(1).metrics(mi, dim1);
if (nargs() > 2)
dim.des = max(nd, des);
} else
dim.des = nd;
- metricsMarkers(dim);
}
void InsetMathScript::draw(PainterInfo & pi, int x, int y) const
{
+ Changer dummy2 = pi.base.changeEnsureMath();
BufferView & bv = *pi.base.bv;
if (!nuc().empty())
nuc().draw(pi, x + dxx(bv), y);
if (editing(&bv))
pi.draw(x + dxx(bv), y, char_type('.'));
}
- ScriptChanger dummy(pi.base);
+ Changer dummy = pi.base.changeScript();
if (hasUp())
up().draw(pi, x + dx1(bv), y - dy1(bv));
if (hasDown())
down().draw(pi, x + dx0(bv), y + dy0(bv));
- drawMarkers(pi, x, y);
}