pi.pain.line(x + dim.width(), y - a + 2 * t,
x + wl, y - a + 2 * t, pi.base.font.color(),
Painter::line_solid, t);
- xp[0] = x + wl; yp[0] = y - a + 2 * t;
+ xp[0] = x + wl; yp[0] = y - a + 2 * t + 1;
xp[1] = x + wl - w / 2; yp[1] = y + d;
xp[2] = x + wl - w + h / 4; yp[2] = y + d - h;
xp[3] = x + wl - w; yp[3] = y + d - h + h / 4;