#include "MathData.h"
#include "MathStream.h"
#include "Cursor.h"
-#include "Color.h"
#include "frontends/Painter.h"
int xp[4];
int yp[4];
pi.pain.line(x + dim.width(), y - a + 1,
- x + w + 4, y - a + 1, Color::math);
+ x + w + 4, y - a + 1, Color_math);
xp[0] = x + w + 4; yp[0] = y - a + 1;
xp[1] = x + w; yp[1] = y + d;
xp[2] = x + w - 2; yp[2] = y + (d - a)/2 + 2;
xp[3] = x + w - 5; yp[3] = y + (d - a)/2 + 4;
- pi.pain.lines(xp, yp, 4, Color::math);
+ pi.pain.lines(xp, yp, 4, Color_math);
drawMarkers(pi, x, y);
}