void InsetMathPhantom::metrics(MetricsInfo & mi, Dimension & dim) const
{
+ Changer dummy = mi.base.changeEnsureMath();
cell(0).metrics(mi, dim);
metricsMarkers(mi, dim);
}
void InsetMathPhantom::draw(PainterInfo & pi, int x, int y) const
{
+ Changer dummy = pi.base.changeEnsureMath();
static int const arrow_size = 4;
// We first draw the text and then an arrow