void InsetMathOverset::draw(PainterInfo & pi, int x, int y) const
{
int m = x + width() / 2;
- int yo = y - cell(1).ascent() + cell(0).descent() - 1;
+ int yo = y - cell(1).ascent() - cell(0).descent() - 1;
cell(1).draw(pi, m - cell(1).width() / 2, y);
FracChanger dummy(pi.base);
cell(0).draw(pi, m - cell(0).width() / 2, yo);