#include "InsetMath.h"
-
namespace lyx {
+class MathCompletionList : public Inset::CompletionList {
+public:
+ ///
+ MathCompletionList(Cursor const & cur);
+ ///
+ virtual ~MathCompletionList();
+
+ ///
+ virtual bool sorted() const { return false; }
+ ///
+ virtual size_t size() const;
+ ///
+ virtual docstring const & data(size_t idx) const;
+ ///
+ virtual std::string icon(size_t idx) const;
+
+ ///
+ static void addToFavorites(docstring const & completion);
+
+private:
+ ///
+ static std::vector<docstring> globals;
+ ///
+ std::vector<docstring> locals;
+};
/** Abstract base class for all math objects that contain nested items.
This is basically everything that is not a single character or a
void cursorPos(BufferView const & bv, CursorSlice const & sl,
bool boundary, int & x, int & y) const;
///
- void edit(Cursor & cur, bool left);
+ void edit(Cursor & cur, bool front,
+ EntryDirection entry_from = ENTRY_DIRECTION_IGNORE);
///
Inset * editXY(Cursor & cur, int x, int y);
- /// order of movement through the cells when pressing the left key
- bool idxLeft(Cursor &) const;
- /// order of movement through the cells when pressing the right key
- bool idxRight(Cursor &) const;
+ /// order of movement through the cells when moving backwards
+ bool idxBackward(Cursor &) const;
+ /// order of movement through the cells when moving forward
+ bool idxForward(Cursor &) const;
- /// move one physical cell up
+ /// move to next cell
bool idxNext(Cursor &) const;
- /// move one physical cell down
+ /// move to previous cell
bool idxPrev(Cursor &) const;
- /// target pos when we enter the inset from the left by pressing "Right"
+ /// target pos when we enter the inset while moving forward
bool idxFirst(Cursor &) const;
- /// target pos when we enter the inset from the right by pressing "Left"
+ /// target pos when we enter the inset while moving backwards
bool idxLast(Cursor &) const;
/// number of cells currently governed by us
/// access to the lock
void lock(bool);
/// get notification when the cursor leaves this inset
- bool notifyCursorLeaves(Cursor & cur);
+ bool notifyCursorLeaves(Cursor const & old, Cursor & cur);
/// direct access to the cell.
/// inlined because shows in profile.
/// writes [, name(), and args in []
void normalize(NormalStream & os) const;
///
- int latex(Buffer const &, odocstream & os,
- OutputParams const & runparams) const;
+ int latex(odocstream & os, OutputParams const & runparams) const;
///
bool setMouseHover(bool mouse_hover);
///
bool mouseHovered() const { return mouse_hover_; }
+ ///
+ bool completionSupported(Cursor const &) const;
+ ///
+ bool inlineCompletionSupported(Cursor const & cur) const;
+ ///
+ bool automaticInlineCompletion() const;
+ ///
+ bool automaticPopupCompletion() const;
+ ///
+ CompletionList const * createCompletionList(Cursor const & cur) const;
+ ///
+ docstring completionPrefix(Cursor const & cur) const;
+ ///
+ bool insertCompletion(Cursor & cur, docstring const & s, bool finished);
+ ///
+ void completionPosAndDim(Cursor const &, int & x, int & y, Dimension & dim) const;
+
protected:
///
InsetMathNest(InsetMathNest const & inset);
void lfunMouseRelease(Cursor &, FuncRequest &);
///
void lfunMouseMotion(Cursor &, FuncRequest &);
+ /// Find a macro to fold or unfold, starting at searchCur and searchCur.nextInset() pointing to a macro
+ /// afterwards if found
+ bool findMacroToFoldUnfold(Cursor & searchCur, bool fold) const;
+ /// move cursor forward
+ bool cursorMathForward(Cursor & cur);
+ /// move cursor backwards
+ bool cursorMathBackward(Cursor & cur);
protected:
/// we store the cells in a vector